Hi Paul, question about Paku Paku (pacman clone) and the "text graphics" mode used there:
> The previous was with under VirtualBox [that I believe does not handle > color palette right] > > And the newer results were with QEMU. Does the game fill the whole window with BOTH virtualbox and qemu for you? Because it only fills the upper half in dosemu2 at the moment. The docs of the game say it works in CGA, EGA, VGA and Tandy or PC JR and has been working on the original CGA card at "Retrochallenge 2011 Winter Warmup" It has a command line option: "/safe Do not reprogram CRTC on EGA/VGA. Better compatibility on oddball hardware, but has some aspect ratio issues" The used mode derives from 80x25 text mode by changing to a 2 pixel tall font and all 0xdd characters: If the font was 8x2 before, you can get 160x100 "graphics" by selecting foreground and background colors for all the characters. In "safe" mode, because VGA has 9 character wide fonts, you get slightly irregular "pixel" widths and for EGA, 1/7 of the screen at the bottom will stay blank. The docs says EGA/VGA mode of the game use some 640x200 mode timings as starting point, not the default 720x350 EGA text mode. The game apparently has been unchanged since 2011. Graphics mode details can be found in TXTGRAPH.PAS (which has too few comments). License: Public Domain. With PAKU /safe in DOSEMU2, the bottom 25% of the window stay blank, 300 of 400 pixels are used. This mode is 720 pixels wide in DOSEMU2. With PAKU without options in DOSEMU2, the bottom 258 of 456 pixels stay blank, if I am counting the pixels properly with "kruler". This mode is shown as 640 pixels wide. Regards, Eric _______________________________________________ Freedos-devel mailing list Freedos-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/freedos-devel