Hi Paul and Jerome (!)

> freedoom, some text scrolling fast, then illegal instruction, return to
> command

> hangman, illegal function call in module HANGMAN at address 164F:0745
> after choosing category

But you said before that both worked? What has changed?

> mistral, sound ok, main menu, down key move 2 choices,
> so was not able to choose Quit

Cannot reproduce that problem, up/down reaches all choices.

> nge_nibb, fading indeed slow, speed of game seems ok, but...

Try my updated version of the game :-) Email of the original
author bounced, by the way. I can volunteer as maintainer.

> pakupaku, great! Lot's of sound.

Seems to use "1 character is 2 pixels" text mode graphics,
DOSEMU scales this the wrong way, so only the upper half of
the screen is used.

> wing: was playable with sound (even some voice at begin)
> but when I quited:
> Shutting down Allegro
> Exiting due to signal SIGSEGV
> Page fault at eip=00015088, error 04

As mentioned, it crashes immediately for me when I select
"continue on" which seems to be the menu item to start
the actual Galaga-style game? Different exception, but
as in your case a safe return to the command prompt.

> Bolitare:

It half-works for me: DOSEMU2 seems to divide mouse
coordinates by some factor, so I cannot reach most of
the things I want to click on. Some menus work with
the keyboard, but for example the "do you really want
to leave?" popup is mouse-only :-o Allegro again.

Colors in "about author" image are still messed up
in DOSEMU2, are they correct for you in VirtualBox?

> Boom:
> Show some initialization, make some bad sound...
> [clear screen]
> Illegal instruction

Why that? You wrote before that it had worked.

> dosdef:

Dos Defender works fine for me, even the mouse
coordinates are correct for a change (in MCGA).
Odd that it keeps crashing for you, in one case
at 2818 163e and in the other at 2818 163f etc.

> Empong: if sound on, then like 1 fps
> if put sound off in config menu, seems to play fine

Works okay for me apart from DOSEMU2 turning the
PC speaker sounds into a bunch of system bell
sound effects which makes it sound pretty bad.

> Ev4de:
> Fatal error!
> Error code: 5

This is odd, it had worked for you before? Both in
MCGA 320x200 and EGA/VGA 640x350 mode, the game is
a workin Asteroids clone, but the inertia is hard.

Interestingly, DOSEMU2 crashes AS A WHOLE when I
exit the game, when using CPUEMU style:

ERROR: Fault handler re-entered! signal=11 _trapno=0xE
ERROR: BUG: Fault handler re-entered not within dosemu code! in_vm86=1
ERROR: cpu exception in dosemu code outside of VM86()!
sig: 11 trapno: 0x0e  errorcode: 0x00000004  cr2: 0x00000cf7
eip: 0x080dc26f  esp: 0xbfb9d150  eflags: 0x00010246
cs: 0x0073  ds: 0x007b  es: 0x007b  ss: 0x007b
fs: 0x0000  gs: 0x0033

> flpybird: black screen, [killed the machine to quit]

Still works fine for me. Uses PC speaker and timer for
sound, with ports 0x42, 0x43 and 0x61. Use space bar
to "flap" and give the bird some upwards momentum.
Have you used the .com version or the boot floppy one?

NOTE to Jerome: The download would be 99% smaller if
you omit the demo gameplay recording 2 MB GIF file!

The game probably needs 186+ and the usual port 42/43/61
combination for PC speaker beeps. Timing uses port 3da,
same as in NGE Nibbles, graphics are MCGA, calls some
common interrupts: 10, 16, 1a, 19 to reboot if floppy,
13 to load itself if floppy, 20 to leave if DOS.

Jerome: Please also move MAGNETIC SCROLLS to the game
system emulator category - no levels are included.

Regards, Eric



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