On Thu, Mar 01, 2001 at 03:24:56PM +0100, Christoph Reichenbach wrote:
> Well, it's possible that it does, but both games use the default MT-32
> settings, so there's not much to load for them.
Yes; while they don't appear to use any special timbres, the patch.001 is still
there. :)
> Possibly, but it's also possible that we're mis-interpreting the loop
> selector (or something like that). After all, the music should play
> exactly once, so there's not much of a point (for the game designers) to
> make it loop...
Perhaps -1 means "loop once" then? The game gets the loop signal, and it's up to
the game itself to tell the sound server to play again?
> OK; is the sound server hardwired to load the patch /before/ the
> interpreter starts, or only if DoSound() is called (possibly with some
> parameters)?
Before. it happens when the sound server initializes.
Actually, looking at the output of HQ, it uses the "v-1" patch.001 format. Which
basically means it's not being recognised. Hmm.
> Possible, although I'm pretty sure that KQ4 and LSL2 use the default
> timbre settings in the MT-32. Still, neither HQ1 nor QfG1 give any audio
> output on my box.
It's possible they use a different patch format. If it's not v0 or v1, then
something different.
I brought my MT32 into work today; I'll be hooking it up.
...and making 'null/unix' midiout a config-file thing. I'd like to make ALSA a
./configure option..
- Pizza
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