Hi,
On Thu, 1 Mar 2001, Stuffed Crust wrote:
> > Possibly, but it's also possible that we're mis-interpreting the loop
> > selector (or something like that). After all, the music should play
> > exactly once, so there's not much of a point (for the game designers) to
> > make it loop...
>
> Perhaps -1 means "loop once" then? The game gets the loop signal, and it's up to
> the game itself to tell the sound server to play again?
Hmm... maybe any number below 1 means "play once"... or something like
that. I guess we should check that with Sierra's interpreter.
> Actually, looking at the output of HQ, it uses the "v-1" patch.001 format. Which
> basically means it's not being recognised. Hmm.
OK, maybe it's just some minor problem with the patch version detection
code. (I only just learned that we have any, BTW ;-)
> ...and making 'null/unix' midiout a config-file thing. I'd like to make ALSA a
> ./configure option..
There's a nice defun for this in alsa-utils; I'll grab that and put it
into our aclocal.m4. For the time being, expect HAVE_ALSA to be defined if
ALSA is present; I'll try to add stuff to set it iff ALSA is present when
I come home.
llap,
Christoph