On Fri, Mar 02, 2001 at 10:21:49PM -0000, [EMAIL PROTECTED]
wrote:
> #114: SQ3: Roger can walk through AstroChicken machine
Add one more to that: You can walk through the beach chair in Iceman.
...
Okay, of all of the SCI games, Arthur seems to have the most sound
glitches. By that I mean we have the invalid handle errors all over
the place, and it tries to fade out an invalid handle, and also sets the
volume to 0 when you look at the intro. Though that isn't from a
doSound() call, oddly enough. Fun fun.
It also has a lot of 'enable velocities' events... So I'm going to have
to assume that velocities are disabled by default in Camelot.. but
enabled for just about everything else, because I've never seen a
'disable velocities' event anywhere...
....
And another sound glitch. Whe roger opens his eyes in the intro pf SQ3,
the sound server keeps getting re-sent the tune with every movement of
Roger's eyes. Probably not right. Perhaps the sound server should
ignore a song_init if it's the same one as is playing? :/
- Pizza
--
Solomon Peachy pizzaATfucktheusers.org
I ain't broke, but I'm badly bent. ICQ# 1318344
Patience comes to those who wait.
...It's not "Beanbag Love", it's a "Transanimate Relationship"...