Hi,

> Log message:
> Enabled the fading code in the soundserver.  It fades out the volume and
> sends teh SIGNAL_FINISHED signal to the game when it's all done.
> 
> ...However, the game seems to be loosing the fade events, at least in
> CB1.  Hmm.  Would the event value for the FINISHED signal need to have a
> parameter?

IIRC it just sets the signal to 0xffff; maybe we should compare that with
Sierra SCI's actual behaviour.

> I suspect this is the same problem as the SQ3 pod sound cue.

I can actually reproduce this one on an old ia32 box at work now. Now if I
also had a DOS box, I could do side-by-side debugging on that...

> And Houston, we have a coredump!  In CB1, right after the game starts, I
> head to the stairs and go up:

So much for my early-morning enthusiasm. OK, noted; I'll add this to the
bug list when I come home, and have a look if I find the time.

On a side note, we've officially been Slashdotted now. Perfect timing,
considering that the linuxgames.com ftp server appears to be down ;-P

llap,
 Christoph


Reply via email to