Hi, > Log message: > Split the SET_VOLUME into SET_VOLUME and GET_VOLUME, much like the > SET/GET MUTE is implemented. > > It's cleaner this way... > > one problem persists when restoring games. If you restore a save game > that was saved with the sound muted, the volume gets messed up as well. > Is the main game loop (as in, SCI itself) setting the volume as part of > the restore? Possibly. > (are my changes to the sfx_save code redundant?) Definitely not :-) They may not have much of an effect for normal save/restore cycles, but they are relevant for the save_game and restore_game commands in the console (which are a /major/ help for debugging). llap, Christoph -- Attached file included as plaintext by Listar -- -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.0.4 (GNU/Linux) Comment: For info see http://www.gnupg.org iEYEARECAAYFAjqqJHwACgkQg4EAPSSqEf/y8gCfXevv3JQcuCOSttEUv31vAU/m 94oAniCdq6s8PxTWx1Y0t16oKxrcol3C =GNiI -----END PGP SIGNATURE-----
- [freesci-develop] cvs: cvsuser freesci-develop
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- [freesci-develop] cvs: cvsuser Christoph Reichenbach
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- [freesci-develop] Generated savegame files Christoph Reichenbach
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- [freesci-develop] Re: cvs: cvsuser Stuffed Crust
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