Hi,

> Log message:
> Split the SET_VOLUME into SET_VOLUME and GET_VOLUME, much like the
> SET/GET MUTE is implemented.
> 
> It's cleaner this way...
> 
> one problem persists when restoring games.  If you restore a save game
> that was saved with the sound muted, the volume gets messed up as well.
> Is the main game loop (as in, SCI itself) setting the volume as part of
> the restore?

Possibly.


> (are my changes to the sfx_save code redundant?)

Definitely not :-)

They may not have much of an effect for normal save/restore cycles, but they
are relevant for the save_game and restore_game commands in the console (which
are a /major/ help for debugging).

llap,
 Christoph

-- Attached file included as plaintext by Listar --

-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.0.4 (GNU/Linux)
Comment: For info see http://www.gnupg.org

iEYEARECAAYFAjqqJHwACgkQg4EAPSSqEf/y8gCfXevv3JQcuCOSttEUv31vAU/m
94oAniCdq6s8PxTWx1Y0t16oKxrcol3C
=GNiI
-----END PGP SIGNATURE-----



Reply via email to