CVSROOT: /home/cvs
Module name: freesci
Changes by: cvsuser 01/03/11 18:56:51
Modified files:
. : ChangeLog
src/sound : soundserver_null.c
Log message:
Enabled the fading code in the soundserver. It fades out the volume and
sends teh SIGNAL_FINISHED signal to the game when it's all done.
...However, the game seems to be loosing the fade events, at least in
CB1. Hmm. Would the event value for the FINISHED signal need to have a
parameter?
I suspect this is the same problem as the SQ3 pod sound cue.
And Houston, we have a coredump! In CB1, right after the game starts, I
head to the stairs and go up:
GFX-debug: operations.c, gfxop_new_pic() L1747:Setting new pic 47
FSCI: kDisposeClone: Warning (kscripts.c L246): Clone affc was cleared
with underBits set
FSCI: kDoSound(ksound.c L130): Command 0x8[Get(Set?)Volume]()
GFX-debug: operations.c, gfxop_new_pic() L1747:Setting new pic 74
GFX-debug: operations.c, gfxop_new_pic() L1747:Setting new pic 174
Segmentation fault (core dumped)
[pizza@heatwave CB1]$ FreeSCI Sound server: Parent process is dead,
terminating
It's happened twice in a row now.
- Pizza