On Sat, 29 Dec 2001 [EMAIL PROTECTED] wrote: > * event_ss_win32.c: Now uses high performance counter to > make up for lack of precision of waitable timers under win32. > These changes are experimental and have minor glitches.
This appears to work quite well, but is still not perfect. I usually test with the HQ1 introduction, and it gets all the way through on my laptop. When it hits the Character Selection screen, FSCI seems to go into the "slow sound" problem. It's almost like it's missed one event and that has thrown everything off. Alex/Christoph, if you could take a look and make sure everything appears sane, I would appreciate it. Let's hope this is working for release next week! -- http://www.clock.org/~matt
