That's interesting. On my machine, it plays slightly faster than before, but still too slow.
Alex. ----- Original Message ----- From: "Chris Kennedy" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Sunday, December 30, 2001 10:21 AM Subject: [freesci-develop] Win32 Sound Server (event based) has entered Turbo Mode. > Whoa! This used to drag the songs on, but now it belts them out at super > speed. I know changes were made to the timing/sleep routines. Interesting > things happen on playback. I will use SQ3 (the one I have been referencing) > to explain playback timing. > > Game starts. Intro music plays ultra super fast. (It gets to the main theme > (with the drums) almost before the Sierra screen disappears. > > Once the drums come in and there are more notes in general, the tempo slows > down to below normal speed. > > Once Roger gets out of the door, the garbage scow theme plays ultra fast. > After it gets to be about 5 seconds in, the music just drops. > > Here is some stuff from my console window: > > Sound server: Using the win32e sound server 0.2 > Calling SQ3::play() > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > Warning: Attempt to restore invalid handle 2800 > Warning: Attempt to restore box with zero handle > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > GFX-SDL 1091:Received unhandled SDL event 0011 > timeEndPeriod(1) failed in sci_gettime > timeEndPeriod(1) failed in sci_gettime > GFX-SDL 1091:Received unhandled SDL event 0011 > timeEndPeriod(1) failed in kGetTime! > timeEndPeriod(1) failed in sci_gettime > > lots of timeEndPeriods came up obviously. I didn't let the intro music play > long. Those messages are up to the point Roger lands on the ground and the > music plays (and almost gets 1/4 of the way completed due to the fast tempo > it is moving) in about 5 seconds. > > Those GFX-SDL 1091 events appear whenever I switch from the game window to > the console window. (And possibly any other window - Internet Explorer, > etc...) They have been there for some time, but don't seem to affect > anything. They just appear. > > I did another one and immediately skipped the introduction to go to the pod > scene. The music played for a longer period of time. (Is there possibly a > general limit on # of midi notes or playback time? In this case - I didn't > let time/notes go by on the intro so the garbage music played longer.) > > On this second try, there were a lot more of the kGetTime Errors scattered > throughout the mix. One last thing that was interesting - at the point where > the garbage music stopped, the last note played just held. It continued to > hold (with nothing else playing) and got increasingly louder over a period > of time. > > > ----- > > So we have had super slow and super fast tempos with the Event Server. :) If > only the tempo held consistantly at a faster speed like it did when it was > slow. > > Of course, it still slows down on a large amount of notes. I am running a > Pentium III cu at 700 Mhz, and I know it was pointed out earlier that the > event server was processor taxing. > > ...but for the music to play ULTRA fast? > > Just reporting in, > Chris > > > > _________________________________________________________________ > Join the world�s largest e-mail service with MSN Hotmail. > http://www.hotmail.com > > >
