That's interesting. On my machine, it plays slightly faster than before, but
still too slow.

Alex.

----- Original Message -----
From: "Chris Kennedy" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, December 30, 2001 10:21 AM
Subject: [freesci-develop] Win32 Sound Server (event based) has entered
Turbo Mode.


> Whoa! This used to drag the songs on, but now it belts them out at super
> speed. I know changes were made to the timing/sleep routines. Interesting
> things happen on playback. I will use SQ3 (the one I have been
referencing)
> to explain playback timing.
>
> Game starts. Intro music plays ultra super fast. (It gets to the main
theme
> (with the drums) almost before the Sierra screen disappears.
>
> Once the drums come in and there are more notes in general, the tempo
slows
> down to below normal speed.
>
> Once Roger gets out of the door, the garbage scow theme plays ultra fast.
> After it gets to be about 5 seconds in, the music just drops.
>
> Here is some stuff from my console window:
>
> Sound server: Using the win32e sound server 0.2
> Calling SQ3::play()
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> Warning: Attempt to restore invalid handle 2800
> Warning: Attempt to restore box with zero handle
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> GFX-SDL 1091:Received unhandled SDL event 0011
> timeEndPeriod(1) failed in sci_gettime
> timeEndPeriod(1) failed in sci_gettime
> GFX-SDL 1091:Received unhandled SDL event 0011
> timeEndPeriod(1) failed in kGetTime!
> timeEndPeriod(1) failed in sci_gettime
>
> lots of timeEndPeriods came up obviously. I didn't let the intro music
play
> long. Those messages are up to the point Roger lands on the ground and the
> music plays (and almost gets 1/4 of the way completed due to the fast
tempo
> it is moving) in about 5 seconds.
>
> Those GFX-SDL 1091 events appear whenever I switch from the game window to
> the console window. (And possibly any other window - Internet Explorer,
> etc...) They have been there for some time, but don't seem to affect
> anything. They just appear.
>
> I did another one and immediately skipped the introduction to go to the
pod
> scene. The music played for a longer period of time. (Is there possibly a
> general limit on # of midi notes or playback time? In this case - I didn't
> let time/notes go by on the intro so the garbage music played longer.)
>
> On this second try, there were a lot more of the kGetTime Errors scattered
> throughout the mix. One last thing that was interesting - at the point
where
> the garbage music stopped, the last note played just held. It continued to
> hold (with nothing else playing) and got increasingly louder over a period
> of time.
>
>
> -----
>
> So we have had super slow and super fast tempos with the Event Server. :)
If
> only the tempo held consistantly at a faster speed like it did when it was
> slow.
>
> Of course, it still slows down on a large amount of notes. I am running a
> Pentium III cu at 700 Mhz, and I know it was pointed out earlier that the
> event server was processor taxing.
>
> ...but for the music to play ULTRA fast?
>
> Just reporting in,
> Chris
>
>
>
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