On Wed, 2 Jan 2002, Alexander R Angas wrote:

> The only thing I would suggest is that it would be really, really, really
> good if we released with the old-and-slow event ss driver if you are not
> able to make the timing in your current experiments consistent. Consistency
> is better than chaos!

I suppose, except that in-game music and points chimes usually play fine
-- it's usually the more complex introduction pieces that cause the
slowdown. This is your code, so it's your call -- either is an improvement
over the polled soundserver to a degree.



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