On Wed, 2 Jan 2002, Alexander R Angas wrote: > The only thing I would suggest is that it would be really, really, really > good if we released with the old-and-slow event ss driver if you are not > able to make the timing in your current experiments consistent. Consistency > is better than chaos!
I suppose, except that in-game music and points chimes usually play fine -- it's usually the more complex introduction pieces that cause the slowdown. This is your code, so it's your call -- either is an improvement over the polled soundserver to a degree.
