"Warning: Attemt to dispose invalid script a3f2
Warning: Attemt to dispose invalid script a4f8
Warning: Attemt to dispose invalid script a29e
Warning: Attemt to dispose invalid script a5e6"

when leaving graveyard in HQ1.


12:49 <creichen> syke: You might also try 'heapfree' on the graveyard. Choose a
          room X, where X is adjacent to the graveyard, assert that no monster is
          there. Debug console, 'heapfree'. Enter the graveyard. Go back to X.
          Assert non-presence of monsters. 'heapfree'. If you have less free
          memory, you *might* have a problem- in that case, lather, rinse, and
          repeat.



I did this, and didn't notice any incremental decrease in free heap
memory. I didn't get a chance to do any of the use cases below, maybe I'll
get to them tomorrow.

12:44 <creichen> Try doing it a few times, then enter highly scripted zones
          (Mage's  Maze, Kobold fight, Baba Yaga, endgame).


Can someone test leaving the graveyard in HQ1 with 0.3.2a on Linux?




--
http://www.clock.org/~matt


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