On Fri, 2002-01-04 at 01:59, Matt wrote:
> "Warning: Attemt to dispose invalid script a3f2
> Warning: Attemt to dispose invalid script a4f8
> Warning: Attemt to dispose invalid script a29e
> Warning: Attemt to dispose invalid script a5e6"
> 
> when leaving graveyard in HQ1.
> 
> 
> 12:49 <creichen> syke: You might also try 'heapfree' on the graveyard. Choose a
>           room X, where X is adjacent to the graveyard, assert that no monster is
>           there. Debug console, 'heapfree'. Enter the graveyard. Go back to X.
>           Assert non-presence of monsters. 'heapfree'. If you have less free
>           memory, you *might* have a problem- in that case, lather, rinse, and
>           repeat.
> 
> 
> 
> I did this, and didn't notice any incremental decrease in free heap
> memory. I didn't get a chance to do any of the use cases below, maybe I'll
> get to them tomorrow.
> 
> 12:44 <creichen> Try doing it a few times, then enter highly scripted zones
>           (Mage's  Maze, Kobold fight, Baba Yaga, endgame).
> 
> 
> Can someone test leaving the graveyard in HQ1 with 0.3.2a on Linux?
> 
Just tested it (linux/gcc3.0/freesci 0.3.2a), same problem:

FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose
invalid script c772
FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose
invalid script c878
FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose
invalid script c61e
FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose
invalid script c966

> 
> 
> 
> --
> http://www.clock.org/~matt
> 

E.



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