On Fri, 2002-01-04 at 01:59, Matt wrote: > "Warning: Attemt to dispose invalid script a3f2 > Warning: Attemt to dispose invalid script a4f8 > Warning: Attemt to dispose invalid script a29e > Warning: Attemt to dispose invalid script a5e6" > > when leaving graveyard in HQ1. > > > 12:49 <creichen> syke: You might also try 'heapfree' on the graveyard. Choose a > room X, where X is adjacent to the graveyard, assert that no monster is > there. Debug console, 'heapfree'. Enter the graveyard. Go back to X. > Assert non-presence of monsters. 'heapfree'. If you have less free > memory, you *might* have a problem- in that case, lather, rinse, and > repeat. > > > > I did this, and didn't notice any incremental decrease in free heap > memory. I didn't get a chance to do any of the use cases below, maybe I'll > get to them tomorrow. > > 12:44 <creichen> Try doing it a few times, then enter highly scripted zones > (Mage's Maze, Kobold fight, Baba Yaga, endgame). > > > Can someone test leaving the graveyard in HQ1 with 0.3.2a on Linux? > Just tested it (linux/gcc3.0/freesci 0.3.2a), same problem:
FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose invalid script c772 FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose invalid script c878 FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose invalid script c61e FSCI: kDisposeScript: Warning (kscripts.c L319): Attemt to dispose invalid script c966 > > > > -- > http://www.clock.org/~matt > E.
