Howdy Matt,

> > Recent checkin broke a number of things:
> >
> > 1. In timeout(), PostMessage of emap[SOUND_COMMAND_DO_SOUND] does not
> > work. I reverted this to just SOUND_COMMAND_DO_SOUND, which does.
>
> On the development branch, the emap[] breaks things. In the release
> branch, it is needed.
>
>
> > 3. In HQ1, Restore a game from the introduction screen ("Continue
Quest").
> >   Verify sound still works properly and no warning messages are
displayed.
>
> This is currently broken in the release branch. The first restore fails
> (soundserver restore fails), the second time it works and then the game
> will usually lock up.

I can't reproduce any of these problems in the development branch. Can you
please double-check this?

Thanks!

Alex.




Reply via email to