I checked the FreeTypeGL source and it looks like its passing in the
below values.
For FT_Load_Glyph, FT_LOAD_NO_HINTING | FT_LOAD_NO_BITMAP
For FT_Render_Glyph, FT_RENDER_MODE_NORMAL
Experimenting with these hasn't seemed to have any effect on the
amount of smoothing (whether anti-aliasing or a result of hinting).
Basically I guess I'd like fewer gray pixels :) Not sure how to get
that result.
Still haven't found the answer to this. However, if I'm correct in
saying that FreeType is generating a grayscale rendering of the glyph
using anti-aliasing, then is there some way to control how much
anti-aliasing FreeType applies when its rendering the glyph?
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