On 1/31/2010 6:08 PM, Bruce Long wrote:
If you are using the 'grays' renderer you could always use the
call-back routine. Then instead of assigning a value from 0 to 255 use
a scaling factor to push the values closer to 255. Of course you
glyphs will look a little fatter.
For example, add (say) 64 to each pixel value then if the result is >
255, set it to 255.
Or, multiply the pixel value by (say) 1.5. Then set any values >255 to
255.
(Tor, sorry I sent that to only you instead of reply -all.)
I'll give this a try. Where/how do you register the callback routine?
As for "fatness" of the glyphs, maybe instead of pushing the values
brighter, I could have a threshold and zero out anything below that
threshold?
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