Gustavo Sverzut Barbieri wrote:
> Later, when the skin get more mature I'll start to search for icons and
> backgrounds and themes... 

That woyld be great.

> Geoff Holden made very good icons/bg, but he disappeared!

I still have hopes.

> BTW, where's Krister? The last time I saw a post was a long time ago...
> he must be bloated with work.

I saw him two days ago on IRC, he's alive.

>>> But we should align based on the read content or the should-be-there
>>> content? I mean: if we have only one item in a row, where it
>>> should be 4, it should be placed on the center or at the position
>>> of the first item, as we calculate it to hold 4 items (but there
>>> is only one)? The later is the best IMO.
>> 
>> Yes, the later, and we do that.
>
> Ok, how we specify that in the XML?

I don't understand? It's always that way, you can change that. Or did
I missunderstand you?

> Ok, it's XML bug, but as we define an area, should one be allowed to
> draw outside that area?

No, I will add some "if"s to prevent that later. But it's not
important, the redraw/cleaning also works if you draw outside your
area.

> And about the <if> tags? It's working? I was wondering how to implement
> that, since the <if condition=""> must be evaluated not at parse time,
> but when you will use it's content. How are you dealing with that? 
> Also, where in the new skin we get the XML contents and give them to
> the OSD?

I haven't started on that. The xml_parser.py should parse it to some
python code to eval (or something else, but not xml anymore) and store
that in the XML_content object (IIRC self.cdata right now). When
needed info_area.py has to evaluate the conditions.

> Also, I think we will need text formating tags quite soon. Take a look
> at the 3rd movie menu style. That looks too monotonous, same colors,
> same sizes and we're loosing too much space on the screen using new
> lines to make it less mono.

I know

> If we have some <font> tags, which could define: family, size, shadow,
> color, that would be very good and make our design more interesting.

Better to have font tags who point to already defined font objects. So
we shouldn't name it font (because <font> is a different tag). 

> And we really want a <table> structure or something that let us align
> left/center/right or top/center/down within a content. I said that
> because our new skin is very ugly just using those '\t', Everybody
> knows we should align the label to the right and the value to the left,
> like we did before in the music player.

Yes, we need a nice and good way to define the info text. I hate these
@var@ and \t, too. But I want to finish the other TODO stuff first, if
you have some free time, maybe you can hack something in xml_parser.py
(in dischi1) and info_area.



Dischi

-- 
Anything in parenthesis can (not) be ignored.


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