Hello,

Muresan:
> Horst Eyermann wrote:
> > I realised that my graphical LCD (128x64) can easily be written when I
> > use a pygame surface and render the image on there and then output the
> > data to the display. - The lcd driver used by Freevo does not support my
> > display.
> > 
> > I started a sample project which outputs all menu to the LCD - which
> > worked. Now I wondered:
> 
> I wanted to do something similar for a long time, only lack of spare
> time and python knowledge kept me doing it for now, and maybe the fact
> that it would be better to do it rather for Freevo 2. My idea was to use
> a wrapper to http://graphlcd.berlios.de/ for which I wrote a driver that
> supports my graphical display (128x64 like yours), in that way, a lot of
> displays would be usable in Freevo just like in VDR.

Well, my display has a ks0108 controller, and a search came up with a
pure pythonic solution done in pycar (.sf.net). He uses pygame to create
the image and then writes out the screen contents (after converting it
to B&W) to the display. At first it did not seem to be so efficient as a
graphlcd solution, but I liked the pure pythonic approach. It might be
possible to write an optimised driver or add other display drivers.
Where other display drivers could also mean interface to graphlcd. 

> 
> Did you by chance use that library, or implemented something completely
> new and specific to your display?
> 
> For which Freevo version?

1.5.2 (the current one)

> 
> > a) if I can for example use a fbdev/x11 for one display and use a second
> > set of skins without for example mplayer output for the second LCD
> > screen.
> 
> This is indeed something I'd want to know (or get advice from the core
> devs) too, once the Freevo 2 concepts regarding displays and stuff are
> stable enough.

Freevo 2 sounds like a good idea. I have however no idea on the status
or whom to ask for further advice. Do you have any idea on the gui
structure / whom to ask when the display things might be stable enough.

Horst



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