On Montag 10 September 2007, Duncan Webb wrote: > OVERSCAN_Y_TOP and OVERSCAN_Y_BOTTOM. Can't get much clearer than that. Certainly better than _YT / _YB.
> The main problem with X,Y is where the origin is, some geometry systems it
> is bottom left and others it is top left. So where is Y1?
That's no argument. First, it does not have to make a difference (the code
can simply take min/max), second: you have to know anyhow that 0,0 is top
left, otherwise the user would swap TOP/BOTTOM coordinates (and in that case
taking min/max would be a conceptual hack IMO).
--
Ciao, / / .o.
/--/ ..o
/ / ANS ooo
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