That WIKI definition
<http://en.wikipedia.org/wiki/Object-oriented_programming>  will leave you
confused if you’re learning OO for the first time.

 

Here’s a hard physical-sciences analogy:

*       In physics, you have Statics and Dynamics. 
*       In biology, you have Anatomy and Physiology.
*       In molecular biology, you have Structure and Function.
*       In languages, you have Nouns and Verbs.
*       In chaos theory, you have the system (e.g. a differential equation),
and its phase space <http://en.wikipedia.org/wiki/Phase_space> .
*       In general, you have the part that doesn’t change, and the part that
does.

 

In computers, you also have the part that doesn’t change. Depending on the
vernacular context, these static parts are called a Types, Structures,
Schema, Address locations, Code/Instruction Libraries, and Classes.

You also have the part that does change. Again, depending on the circle of
nomenclature, these dynamic parts are called Values, State, Execution/Run,
and Objects.

 

When talking about code, the actual instructions are the static part, and
stored in memory (or disk). 

The actual execution of this code is the dynamic part and run by a processor
(or virtual runtime environment).

 

A dynamic part always presupposes a static part. You cannot understand a
VERB unless a NOUN is implied. One must study anatomy first before
physiology; numbers before functions; etc.

 

Programming languages, like mathematics, is a method for humans to transmit
these concepts and ideas to other humans via an alphabet or symbolic scheme.


Compilers transform programming languages into that which a computer can
understand. This is how computational science goes one step further than
mathematics.

 

All languages (programming, mathematical, and natural) must model both the
statics and the dynamics of their system when describing it.

Natural languages combine “nouns” and “verbs” to get sentences—their
smallest unit of information.

Programming languages combine “structures” and “code” to get functions. A
subroutine is a function with no return value.

 

Different naturally languages have different syntax. German ends sentences
with verbs. English puts them closer to the beginning.

 

Programming languages have similar analogies too.

“Structured programming languages” (Pascal, C, FORTRAN, LISP) begin with
functions that operate on specific structures (called parameters). They are
verb-oriented in nature.

“Object-oriented programming languages (Java, C#, CLOS) begin with
structures (called classes) that send messages to methods. They are
noun-oriented in nature.

 

In a structured programming language, I might write: FLIP(Pancake, Quickly)

In an object-oriented programming language, I would write
Pancake.FLIP(Quickly)

 

For an English analogy, we have an obvious noun (the subject) called
Pancake. There’s a verb: To Flip. We have parameters that we pass in to the
function call to modify its behavior. If the parameter is a constant, like
Quickly, we call it an adverb. If it is another object, we call it a direct
object, or indirect object, or prepositional object—depending on its English
use. Properties of an object are called adjectives.

 

When you see a declaration in code that looks like this (regardless of
whether it’s structured or OO): int i = 5 … to declare an integer called “i"
that contains the value 5, int is the class (or structure, or type) and i is
the object. 5 is the initial state of the object. If you want to convert
this number to a string in a structured programming language, you might
write this: ToString(i)

To do the same in an object-oriented language, you’d write i.ToString()

 

It’s all syntax! Just like there is nothing in English I can’t say in
German, there’s no system modeled in an object-oriented programming language
that I cannot express in a structured programming one. 

 

In case you read articles on the net, here are some vocabulary use cases:

*       “Classes” store the static non-changing parts of a system in memory
(or disk). Classes contain static structures (or types) called “fields” or
“attributes”, and static code called “methods”.
*       “Objects” are classes that are being run by the processor (or the
virtual runtime environment). Their fields (called “properties”) have actual
values (the dynamic parts). This is why we say that “objects have state”. 
*       The same class can be copied into memory multiple times (called
instances, or just objects) each being submitted to a processor and each
having different state. This is why we say that “objects have identity”.
*       Every method in a class operates on a specific object instance of
it. This is why we say that “objects have behavior”. When a “method” is
executed, it is called a “message”.
*       Static methods; dynamic messages. Static fields (or attributes);
dynamic properties. Static types (or schema); dynamic state.

 

To understand ABM’s, like understanding anything, I suggest this approach:
form a paradigm by understanding the static parts first, and then observe
(or deduce) the dynamics in the context of the statics.

The more chaotic, less rigorous approach, involves looking at all the
dynamics simultaneously (or participating in those existential terms) and
then trying to infer the structure.

I think this latter approach leads to confusion, frustration, and
post-modernistic dialogs. 

When the only way to understand the statics is by black-box observation of
the dynamics, then use the scientific principle: fix all but one dynamic,
and vary it in a controlled manner.

 

Robert Howard
Phoenix, Arizona

 

  _____  

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf
Of Robert Holmes
Sent: Saturday, June 02, 2007 9:48 AM
To: The Friday Morning Applied Complexity Coffee Group
Subject: Re: [FRIAM] Fwd: ABM

 

Here's a couple of sites that could be worth checking out Phil:

http://www.google.com/search?hl=en
<http://www.google.com/search?hl=en&q=object+oriented+programming&btnG=Googl
e+Search> &q=object+oriented+programming&btnG=Google+Search
http://en.wikipedia.org/wiki/Object-oriented_programming 

Robert

On 6/2/07, Phil Henshaw < [EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]> > wrote:

Well, for the knowledgeably ignorant among us... what the heck is 
'object oriented' programming anyway.  All the code looks like code to
me, and other than having a few more sub-routines I don't understand the
purpose or design of... what's changed other than standardizing a few 
protocols across platforms?


Phil Henshaw                       ¸¸¸¸.·´ ¯ `·.¸¸¸¸

 

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