Hi, I'm interesting in developing a model that uses rule-driven agents. I would like the agent rules to be condition-action rules, i.e., similar to the sorts of rules one finds in forward chaining blackboard systems. In addition, I would like both the agents and the rules themselves to be first class objects. In other words, the rules should be able:
- to refer to agents, - to create and destroy agents, - to create new rules for newly created agents, - to disable rules for existing agents, and - to modify existing rules for existing agents. Does anyone know of a system like that? -- Russ
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