I think someone already said this, but here's an easy way to make
self-modifying go down easier. Think of an agent that has a built-in genetic
programming system. It uses that system to generate a better set of rules
for itself, which it then adopts.

That seems both a lot like what we as people do and not so far out as an
agent-based modeling framework.

That's essentially the requirement -- or at least one of my requirementss.
We are going to do our best to build it -- probably the old fashioned way,
in Java.

-- Russ



On Sat, Aug 29, 2009 at 10:36 AM, Nicholas Thompson <
[email protected]> wrote:

>  Steve,
>
> funny, I have an icechest like that, too.  Except that mine is in
> masschusetts.
>
> Notice that there is that that odd copula "self modifying";  I suppose I
> should get my own damned thread, but some time, I hope we can discuss that
> idea because, like "self-destroying concept", I think "self-modifying" agent
> is a self-destroying concept".   Or perhaps it's just an oxymoron.
>
>
>
>  Nicholas S. Thompson
> Emeritus Professor of Psychology and Ethology,
> Clark University ([email protected])
> http://home.earthlink.net/~nickthompson/naturaldesigns/<http://home.earthlink.net/%7Enickthompson/naturaldesigns/>
>
>
>
>
>
> ----- Original Message -----
>  *From:* Steve Smith <[email protected]>
> *To: *The Friday Morning Applied Complexity Coffee Group<[email protected]>
> *Sent:* 8/29/2009 11:16:14 AM
> *Subject:* Re: [FRIAM] Agents, stocks, and flows
>
> Doug -
>
> I think you suggested specifying and designing a system from requirements
> and something like first principles (which I think is a really good way to
> approach actually solving the problem).
>
> I suggested a review of the *real world* (not computer systems and models)
> for networks of entities which are self-modifying in the sense of Russ's
> quest.   I think the answer is (probably) that there are many if we admit
> long enough time scales (referencing Marcus' comment, the time scale of the
> evolution/modification of the network itself has to be much longer than the
> dynamics of the network to avoid "evolutionary meltdown).
>
> I've got an ice-chest full of beers and melting ice if you have time to tip
> one later today.
>
> - Steve
>
>
>
>
> On Sat, Aug 29, 2009 at 10:53 AM, Steve Smith <[email protected]> wrote:
>
>>
>>
>> I wonder if the combined genius, memory, attention, focus of this group
>> can come up with real-world systems which (obviously) seem to work this way
>> (require this level of abstraction/complexity to model).
>>
>> -Steve
>>
>>
>> I thought I suggested this yesterday...
>
> *"Has anybody just tried to design this application the old-fashioned way;
> i.e., develop a set of requirements that
> *
>
>    - *define the interactions between the components of the system,*
>    - *identify (clearly, no vagueness allowed) the desired results from
>    running the simulation,
>    *
>    - *identify (clearly, no vagueness allowed) the inputs for the
>    simulation, and*
>
> **then* determine what design best fits the application?
>
> [Blah Blah Blah]"
>
> *
> --Doug
>
> ------------------------------
>
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> FRIAM Applied Complexity Group listserv
> Meets Fridays 9a-11:30 at cafe at St. John's College
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