Doug -

I think you suggested specifying and designing a system from requirements and something like first principles (which I think is a really good way to approach actually solving the problem).

I suggested a review of the *real world* (not computer systems and models) for networks of entities which are self-modifying in the sense of Russ's quest.   I think the answer is (probably) that there are many if we admit long enough time scales (referencing Marcus' comment, the time scale of the evolution/modification of the network itself has to be much longer than the dynamics of the network to avoid "evolutionary meltdown).

I've got an ice-chest full of beers and melting ice if you have time to tip one later today.

- Steve




On Sat, Aug 29, 2009 at 10:53 AM, Steve Smith <[email protected]> wrote:


I wonder if the combined genius, memory, attention, focus of this group can come up with real-world systems which (obviously) seem to work this way (require this level of abstraction/complexity to model).

-Steve

I thought I suggested this yesterday...

"Has anybody just tried to design this application the old-fashioned way; i.e., develop a set of requirements that
  • define the interactions between the components of the system,
  • identify (clearly, no vagueness allowed) the desired results from running the simulation,
  • identify (clearly, no vagueness allowed) the inputs for the simulation, and
*then* determine what design best fits the application?

[Blah Blah Blah]"

--Doug

============================================================ FRIAM Applied Complexity Group listserv Meets Fridays 9a-11:30 at cafe at St. John's College lectures, archives, unsubscribe, maps at http://www.friam.org




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