Doug -
I think you suggested specifying and designing a system from
requirements and something like first principles (which I think is a
really good way to approach actually solving the problem).
I suggested a review of the *real world* (not computer systems and
models) for networks of entities which are self-modifying in the sense
of Russ's quest. I think the answer is (probably) that there are many
if we admit long enough time scales (referencing Marcus' comment, the
time scale of the evolution/modification of the network itself has to
be much longer than the dynamics of the network to avoid "evolutionary
meltdown).
I've got an ice-chest full of beers and melting ice if you have time to
tip one later today.
- Steve
On Sat, Aug 29, 2009 at 10:53 AM, Steve
Smith <[email protected]> wrote:
I wonder if the combined genius, memory, attention, focus of this group
can come up with real-world systems which (obviously) seem to work this
way (require this level of abstraction/complexity to model).
-Steve
I thought I suggested this yesterday...
"Has anybody just tried to design
this application the old-fashioned way; i.e., develop a set of
requirements that
- define the interactions between the components of the system,
- identify (clearly, no vagueness allowed) the desired results
from running the simulation,
- identify (clearly, no vagueness allowed) the inputs for the
simulation, and
*then* determine what design best
fits the application?
[Blah Blah Blah]"
--Doug
============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
lectures, archives, unsubscribe, maps at http://www.friam.org
|
============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
lectures, archives, unsubscribe, maps at http://www.friam.org