Hmm, ok IF one were a sim, then one would have no way of knowing whether
one's actions were efficacious or if the response one saw from one's
environment were some activity slightly disconnected from one's
actions. This might amount to testing whether some aspect of one's
environment were an AI, so maybe that's a kind of Turing test.
OTOH, maybe, like a holodeck, not everybody in the simulation is a
simulation. So if you were unlucky enough to run your test on a
non-sim, you could get fooled.
On 12/18/12 9:19 PM, Arlo Barnes wrote:
I doubt a convincing "Turing" test will ever be made, so while we are
still just playing around with the idea, another thing to consider is
that the gamemaster, being lazy, does not have to create a compelling
game (with just the right amount of challenge, as you mentioned); s/he
simply has to alter your conviction of what a good game is. Kind of a
boring programming job, really.
-Arlo James Barnes
============================================================
FRIAM Applied Complexity Group listserv
Meets Fridays 9a-11:30 at cafe at St. John's College
to unsubscribe http://redfish.com/mailman/listinfo/friam_redfish.com