Ed wrote:

"Mesa is a viable alternative except that you are still stuck with the
standard that comes out of Kronos."

Mesa developers can add whatever extensions they want. What matters is what
becomes popular with open source application developers.  Users of Mesa
could just decide like like OgreGL more than OpenGL and forget about the
standard.  Not that they would, but they could.  At the end of the day Mesa
developers just need to know how to tickle the hardware the right way. 

Consider the Gallium drivers underlying the OpenCL stuff in Mesa are
patterned on Direct3D not OpenGL. So it's not like they are suddenly
confused if OpenGL semantics are abused or vague.

Marcus


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