The reason why is because a wireframe is just a very
quick, simple way to get a text only based general feel
of the site.

As Steve mentioned before, the wireframe is almost just
a sales tool that allows you to get a quick feel in a
very short amount of time (less than 2 hours) of what
the application is to do.

If you get into form fields, then you will very quickly
get into the placement of the form fields or how the
text is arranged around the form fields.   Why stop at
that, lets figure out the page navigation or maybe the
background should be blue .... and now you have lost
control and really should be in the prototype where
these things can be taken care of.

-- Jeff


-----Original Message-----
From: John Jonathan Kopanas [mailto:[EMAIL PROTECTED]]
Sent: Sunday, June 09, 2002 3:08 PM
To: [EMAIL PROTECTED]
Subject: Re: FLiP and Prototyping


Now we get to my argument from a while back.  Why don't
we just put form
fields and a little more info into wireframes so that
prototype becomes a
graphical/navigational prototype instead of a whole
site prototype.  I think
you could save a lot of money in development doing it
this way and still
find out exactly what client wants.  Wireframing is
easy and cheap might as
well get as much info from it as possible.

> Both. The HTML prototype determines what the client
wants. They have a
hard time
> telling you exactly what they want without seeing
something. "Should that
form field
> be a checkbox or a radio button?" They won't know
until they see it. The
answer
> dramatically changes the design of the database. Is
that appearance or is
that
> functionality? Does it matter?
>
> > Does it show/allow functionality not uncovered in
the requirements
> > gathering/wireframe process?
>
> yes absolutely. A wireframe gives you a quick sketch
of the prototype, but
the
> wireframe is terrible at uncovering issues like the
checkbox vs. radio
button.
> Without seeing the two, your client will have a hard
time understand the
difference
> between the two.
>
> > If you change the prototype, do you change the
wireframe, or have you
> > thrown the wireframe away by this time?
>
> Usually I toss the wireframe and don't look back. I
spend no more than 2
hours on
> the wireframe. I try to use it as almost a sales
pitch. The minute the
client sees
> the application in HTML, they get excited. Too much
wireframing and the
best of
> clients will still zone out.
>
> > I find overlaying HTML layout on a "wireframe"
functional skeleton very
> > easy with FB3, so why delay the coding/DB design?
>
> Yes, that's exactly the reason for the wireframe. It
gives you a starting
point for
> the prototype. I generally start my prototype by
translating each page in
the
> wireframe into an HTML page, and I give that
wireframe a skin. Suddenly i
realize
> "oops i forget so and so when i built the wireframe"
Then I add that into
the
> prototype.
>
> > Cheers
> >
> > Richard
> > Steve Nelson wrote:
> > > FLiP may feel a little confusing at first because
it feels like
> > > sometimes you're
> > > doing things backwards. Hear me out....
> > >
> > > Design the database last.
> > >
> > > Don't sign off on the wireframe. Instead sign off
on the prototype.
> > >
> > > Build the ENTIRE prototype before your touch a
line of CFML.
> > >
> > > Let the client get touchy feely about the
prototype
> > >
> > > Let them go on and on and on (Don't do this for
free, charge them.)
> > > until they
> > > say "THAT'S IT! THAT IS WHAT I WANT!"
> > >
> > > When they say that, move on to fusedocs,
fusecoding and database.
> > >
> > > Building the prototype could take days, weeks,
even months. But when
you
> > > finish,
> > > the application will be exactly what the client
wants. During that
time
> > > you
> > > generally do not need a staff of a dozen
programmers, what you need
are
> > > $15-20/hour pure HTML programmers. For those
guys, HTML coding does
not
> > > take a
> > > long time.
> > >
> > > Give this process a try, it's weird, but it
REALLY works!
> > >
> > > In the words of the great Dr. Seuss
> > >
> > > You do not like them.
> > > So you say.
> > > Try them! Try them!
> > > And you may
> > > Try them and  you may, I say.
> > >
> > > Steve Nelson
> > >
> > > Richard Tugwell wrote:
> > >
> > > > Hi
> > > >
> > > > I'm late in this thread, but I may be missing
something. It seems
that
> > > > wireframes are used to find out what the client
requirements are as
> > > > regards the navigational and functional
architecture of a site is
> > > > concerned. The output from the wireframe stage,
or some other stage
> > > > should be a signed-off functional
specification, (with some caveats
> > > > about changes made later in the process). Some
clients are better
than
> > > > others at providing input to this stage. Some
other requirements are
> > > > gathered otherwise (DB model for example) from
more other methods
such
> > > > as use case modelling E/R and various other
modellling techniques.
> > > >
> > > > I always thought an HTML prototype ONLY showed
people what the site
> > > > would look like within that already "accepted"
architecture. If
clients
> > > > start changing requirements at this prototype
stage, then you have
> > > > problems - back to wireframe. I can also
sympathise with people who
> > > > think that HTML coding takes longer than all
the other stuff. It can
> > > > take longer, because HTML formatting is a pain,
and the client will
> > > > always be wanting to make "little" changes
which are very time
> > > > consuming. I tend to do functional coding,
based on a signed-off
> > > > functional specification in parallel with the
prototype touchy feely
> > > > bit.
> > > >
> > > > I try and make sure that design wise the site
appearance is as much
as
> > > > possible separated from the functionality.
Fusebox 3 is a great help
> > > > here for me withthe api and nested layouts. If
the client says "menu
> > > > down the left side" instead of "menu across the
top" no problem.
> > > >
> > > > I have been involved in software development
projects for 25 years,
now
> > > > doing website stuff as a kind of hobby, but it
is obvious that we
always
> > > > have the same problems. Most methodolgies
acknowledge that
requirements
> > > > cannot be specified absolutely at stage one.
However every project
has
> > > > to be managed on it's merits, and it is not
possible to generalise
and
> > > > say that prototyping takes 60% etc etc. I think
the phases of Flip
are
> > > > appropriate, but we cannot always be
prescriptive about things
> > > >
> > > > Off the top of my head thoughts - this topic
will run and run, there
is
> > > > no absolute answer
> > > > Steve Nelson wrote:
> > > > > > I am creating Montreal's CFUG website right
now and this is the
first
> > > > > > project I am using the FLiP process.  I
have done the wireframe
and now
> > > > > > I am
> > > > > > on to the prototype.  One of the people I
work with who does the
HTML
> > > > > > integration always tells me I should
program only after having
the first
> > > > > > template because coding HTML takes so long
compared to
programming.
> > > > > > What do
> > > > > > you say to a person like that?
> > > > >
> > > > > Race them.  Say: "Let's pick one template,
you build the CFML and
the
> > > > > Database
> > > > > THEN build the HTML interface that we will
'slap' on, I'll build
just
> > > > > the HTML.
> > > > > Whoever finishes first wins and we'll do it
that way."
> > > > >
> > > > > Then tell them that you could show both
versions to the client and
99%
> > > > > of the
> > > > > time the client won't see the difference. But
will understand the
> > > > > application
> > > > > enough to tell you they want something
slightly different.
> > > > >
> > > > > Steve Nelson
> > > > >
> > > > >
> > > > >
> > > >
> > >
> > >
> > >
> >
>
>
>

============

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