Hi Harry,

I think I understand that you're saying that even when the chess players are
playing the computer, they're playing a human.

So, Harry, do you think that if a machine produces something beautiful, that
product is art? Is the machine an artist?

Perhaps you would say that, since the machine is being manipulated by a
human, the product is really being produced by a human?

What comes to my mind is fractals which could not be produced by a human.
Granted, the human has to put in the information that will make it possible
for the computer to produce the fractal, but is that the same thing as
composing a beautiful piece of music or a painting or a poem or delivering
an opera aria that makes one tremble and cry?

Selma

I've been moved to tears by some fractals I've seen.

S.


----- Original Message -----
From: "Harry Pollard" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
Sent: Saturday, January 25, 2003 7:43 PM
Subject: Chess (was If a Machine Creates Something Beautiful, Is It an
Artist?)


> Selma,
>
> I used to be a pretty good chess player, but both my boys outstripped me.
> (Chess was the only thing I forced on my children. I made them play when
> they didn't want to, then when they weren't bad, I stopped pushing and let
> nature take its course.)
>
> Alan reached the top 40 in the country as a professional and to my horror
I
> realized he wasn't pushing wood, but playing to a pattern. These top
> players look at the board and they see a positive or negative pattern in
> the arrangement of pieces - so they move to make the negative - positive!
>
> I haven't played them for several decades. I'm not that stupid.
>
> But to the computer. As I understand it, in Kasparov's matches, the IBM
> computer wizards were changing the machine all the time. As information
> came in about Kasparov's play, they would make adjustments.
>
> So Kasparov was playing a different machine all the time - until
eventually
> he made a mistake and it won - the other games in the match were draws -
as
> I recall.
>
> Chess is like all games. People are playing people and although we expect
> bluffing in Poker, Bridge, and suchlike - the same thing goes on in Chess
> matches. When Alan played, he was not necessarily playing to win, but
> playing for the best monetary return.
>
> Then, of course, there was Lasker, who smoked an ill-smelling cigar which
> would be puffed into an opponent's face. But, of course, that would never
> happen now.
>
> Harry
>
> --------------------------------------------------------------------------
-------------------------
>
>
> Selma wrote:
>
> >This article from NYTimes.com
> >has been sent to you by [EMAIL PROTECTED]
> >
> >
> >It seems to me that this article fits some of the recent discussions on
> >this list in some oblique way.
> >
> >Selma
> >
> >[EMAIL PROTECTED]
> >
> >
> >If a Machine Creates Something Beautiful, Is It an Artist?
> >
> >January 25, 2003
> >By DYLAN LOEB MCCLAIN
> >
> >
> >
> >
> >
> >
> >Ask most chess grandmasters if chess is art and they will
> >say unequivocally, "Yes." Ask them if chess is also a sport
> >and the answer will again be yes. But suggest that chess
> >might be just a very complex math problem and there is
> >immediate resistance.
> >
> >The question is more than academic. Beginning tomorrow in
> >New York, Garry Kasparov, the world's top-ranked player and
> >the former world champion, will play a $1 million, six-game
> >match against a chess program called Deep Junior. It will
> >be the fourth time that Mr. Kasparov has matched wits
> >against a computer and the first time since he lost a
> >similar match in 1997 to Deep Blue, a chess-playing
> >computer developed by I.B.M. Recently, Vladimir Kramnik,
> >Mr. Kasparov's former protégé and the current world
> >champion, tied an eight-game match against another chess
> >playing program called Deep Fritz.
> >
> >Whether Mr. Kasparov wins or loses, clearly chess computers
> >have reached a point where they can compete against, and
> >sometimes beat, the world's best players. Even Mr.
> >Kasparov, always reluctant to acknowledge that anyone or
> >anything might be superior to him over a chess board,
> >admits that the point at which computers consistently play
> >better than humans is probably not that far off.
> >
> >But if computers become better than humans at chess, does
> >that mean that computers are being artistic or that chess
> >is essentially a complicated puzzle?
> >
> >The question arises partly because of the very different
> >ways that humans and computers play chess. People rely on
> >pattern recognition, stored knowledge, some calculation and
> >that great unquantifiable - intuition. Computers, on the
> >other hand, have a database of chess knowledge but mostly
> >rely on brute force calculation, meaning they sift through
> >millions of positions each second, placing a value on each
> >result. In other words, they play chess the way they attack
> >a large math problem.
> >
> >Chess is not the only field where computers have achieved
> >success formerly thought to be achievable only through
> >human creativity. In 1997, six months after the victory by
> >Deep Blue, a competition was held at Stanford University
> >between a human and a computer to see which could compose
> >music in the style of Bach. The computer won. Monty
> >Newborn, a professor of computer science at McGill
> >University in Montreal who has just published a book called
> >"Deep Blue: An Artificial Intelligence Milestone," thinks
> >that the question of what chess is is fairly clear. "There
> >is no question that it is a puzzle," he said. "Some people
> >like to imagine that it is an art form."
> >
> >But if that were the case, some chess players reply, then
> >why are so many people who play chess well not good at
> >math? David Goodman, an international master, said that
> >chess players come from many backgrounds with different
> >skills. "In international tournaments, it's true, I've
> >played a grandmaster who became a math professor at 23. But
> >there are others who were writers and lawyers and even one
> >who played soccer on Norway's national team," Mr. Goodman
> >said.
> >
> >Others do not see the implications for computer supremacy
> >in chess in black-and-white terms. Murray Campbell, a
> >developer of Deep Blue who still works at I.B.M., said that
> >Deep Blue's designers had adopted a scientific and an
> >engineering approach when building the computer, but that
> >the results could be viewed as artistic, regardless of what
> >produced them.
> >
> >"The question reminds me of the question that often gets
> >asked in artificial intelligence," he said. "Is the system
> >intelligent? It is because it produces intelligent
> >behavior. If it does something artistic, then it is
> >artistic. It does not matter how it did it."
> >
> >Jonathan Schaeffer, a professor of computer science at the
> >University of Alberta who created Chinook, the best
> >checkers playing entity in the world, thinks that checkers
> >and chess are art and sport, regardless of how well
> >computers play them. "As a competitive chess player in my
> >younger days, when I played a beautiful game, I wanted to
> >frame it and put it on the wall," Mr. Schaeffer said.
> >"Chess is also a sport because it is incredibly mentally
> >and physically demanding. That computers play it better
> >does not lessen any of the enjoyment that we can get from
> >the game."
> >
> >For his part, Mr. Kasparov thinks that chess is art and
> >sport as well as math and science. If there were a clear
> >answer about what chess is, he says, "then the game of
> >chess is over."
> >
> >Mr. Campbell of I.B.M. worries that chess could be
> >relegated to the realm of a complex math problem if
> >computers ever "solve" the game - figure out all the
> >possibilities and know the result regardless of what moves
> >are played. For now, while computers have managed to solve
> >all endgames where there are six or fewer pieces on the
> >board, it does not seem possible that they will be able to
> >solve the entire game given that the number of chess moves
> >in an average game is estimated to be about 10 to the 40th
> >power. That number is so large, it would take the most
> >powerful computers billions of years to calculate it.
> >
> >But, Mr. Campbell said, if computers do ever solve chess it
> >would ruin it artistically. Already, he said, those
> >endgames that computers have solved sometimes take so many
> >moves that the ideas behind them are at times hard to
> >follow. "That is not beautiful," he said. "It is just
> >incomprehensible."
> >
>
>http://www.nytimes.com/2003/01/25/arts/25TANK.html?ex=1044502355&ei=1&en=29
ad17fecbf0dd34
>
>
>
>
> ******************************
> Harry Pollard
> Henry George School of LA
> Box 655
> Tujunga  CA  91042
> [EMAIL PROTECTED]
> Tel: (818) 352-4141
> Fax: (818) 353-2242
> *******************************
>
>


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