On Sat, Sep 13, 2014 at 09:15:29PM +0100, Thomas Adam wrote:
> On Sat, Sep 13, 2014 at 08:54:06PM +0100, Thomas Adam wrote:
> > On Sat, Sep 13, 2014 at 01:00:58PM +0100, Dominik Vogt wrote:
> > > On Sat, Sep 13, 2014 at 11:44:30AM +0100, Thomas Adam wrote:
> > > > I'm showing the fact that this NearestNeigbour function is run from
> > > > MvwmEvent usually, although enabling that by default causes the segfault
> > > > to happen more quickly so I've disabled that.
> > > > 
> > > 
> > > Do you have a reliable way to trigger this?  I don't know what to do.
> > 
> > I've spent the whole day on this and am going cross-eyed.  I've narrowed
> > down the segfault case to just calling the "All" conditional command.
> 
> OK.  Ignore me.  I had this problem, but it seems to have gone away when
> you removed the Repeat command.  Not that I have the foggiest why that
> suddenly made things better.

But I had already fixed the crash in the morning.  Didn't you see
the message?  The one that said that "True == 0" in x and I
checked a function returning True agains 1?

> Well that's a waste.  Now I'm going to take a look at your work,
> Dominik.

Maybe you can take a look at FScreenParseGeometry?  I'm going nuts
with the weird onld logic, trying to find the bug in the new one.

Ciao

Dominik ^_^  ^_^

-- 

Dominik Vogt

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