On Sat, Sep 13, 2014 at 09:39:20PM +0100, Dominik Vogt wrote:
> On Sat, Sep 13, 2014 at 09:15:29PM +0100, Thomas Adam wrote:
> > On Sat, Sep 13, 2014 at 08:54:06PM +0100, Thomas Adam wrote:
> > > On Sat, Sep 13, 2014 at 01:00:58PM +0100, Dominik Vogt wrote:
> > > > On Sat, Sep 13, 2014 at 11:44:30AM +0100, Thomas Adam wrote:
> > > > > I'm showing the fact that this NearestNeigbour function is run from
> > > > > MvwmEvent usually, although enabling that by default causes the 
> > > > > segfault
> > > > > to happen more quickly so I've disabled that.
> > > > > 
> > > > 
> > > > Do you have a reliable way to trigger this?  I don't know what to do.
> > > 
> > > I've spent the whole day on this and am going cross-eyed.  I've narrowed
> > > down the segfault case to just calling the "All" conditional command.
> > 
> > OK.  Ignore me.  I had this problem, but it seems to have gone away when
> > you removed the Repeat command.  Not that I have the foggiest why that
> > suddenly made things better.
> 
> But I had already fixed the crash in the morning.  Didn't you see
> the message?  The one that said that "True == 0" in x and I
> checked a function returning True agains 1?

I did---I've been running with it all day.  :)

> > Well that's a waste.  Now I'm going to take a look at your work,
> > Dominik.
> 
> Maybe you can take a look at FScreenParseGeometry?  I'm going nuts
> with the weird onld logic, trying to find the bug in the new one.

I'll take a look.

-- Thomas Adam

Reply via email to