Dominik Vogt spake unto us the following wisdom:
> A current discussion with the gaim developers about some gaim
> mis-feature has made me think about abandoning EWMH support
> completely.  In my eyes, the only usefull message it has is the
> FULLSCREEN stuff.  Everything else is just causing trouble.

I am a gaim developer, and I use FVWM.  (In fact, I think I may be the
_only_ Gaim developer using FVWM for my normal day-to-day use.) I
apparently completely missed this discussion; where did it take place?
I am not aware of any Gaim features which interact poorly with fvwm,
but I must admit that I probably don't use most of the features which
are *likely* to have poor interactions, because I think they're
stupid.  I have heard users complain that raising the gaim window
causes fvwm to give it focus, but normally it turns out that they are
setting the Urgent hint and the default fvwm urgent handler is simply
doing its thing.

If there is a bug or misfeature which should be fixed, I would like to
know so that I can make sure it is addressed.

> All this leads me to the conclusion that the EWMH spec (at least
> the client message part) offers very little benefits but causes a
> huge amount of trouble.  It is simply not worth the effort.
> 
> I vote for abandoning EWMH support (at least the client messages).

As you noted, the only part I have ever found particularly handy is
fullscreen.  I have no problem with this change, in general.

Ethan

-- 
The laws that forbid the carrying of arms are laws [that have no remedy
for evils].  They disarm only those who are neither inclined nor
determined to commit crimes.
                -- Cesare Beccaria, "On Crimes and Punishments", 1764

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