Memory had nothing to do with it. Of course being visual you could tell if 
it was going up or down. If it were going down all you would see is the top 
of the ladder and if it were going up you would see the ladder climbing 
upward.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 05, 2006 9:24 AM
Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.


> This is where the aspect of memory comes into play, which, from everything 
> I
> have heard from those who used to play it,  was part of the challenge of 
> the
> original game.
> ----- Original Message ----- 
> From: "Phil Vlasak" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 05, 2006 7:17 AM
> Subject: Re: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.
>
>
>> Hi Charles and Thomas,
>> I know what he means.
>> When you walk over a place where there is a ladder you do not know if it
>> is
>> a ladder going up or down until you try one of the arrow keys.
>> I suggest that if it is a ladder going down that you mix a little falling
>> gravel in with the wood sound to represent a space open below you.
>> Phil
>>
>> ----- Original Message ----- 
>> From: "Charles Rivard" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, April 05, 2006 9:15 AM
>> Subject: [Audyssey] ladder sounds - Re: Montezuma's Revenge Preview.
>>
>>
>>> Why would you need to hear the difference between climbing up or down?
>>> Don't you know which of the arrow keys you are pressing?
>>
>>
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>>
>
>
>
> _______________________________________________
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> 


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