Hi Ryan,
I can look at the original demo again, but I could almost sware the 
metal sound of the bottom was the same as the top. Either that or I just 
simply did not notice when playing.



Ryan Conroy wrote:
> Hi Tom,
> As a tester for this game when James North had the rights to it, this 
> statement is faulse.
> "In the case of the Alchemy version one of the interesting things I found
> was not knowing which way to go on the ladder and here comes a spider or
> a skull hot on your heals. This is where practice and memory comes in to
> play. No the first time or two you might lose and die.However, in time
> it can be learned on level x in room x you have to go this way on this
> or that ladder. Makes it more interesting."
> When you were being chased, or not being chased, you allways knew whether to 
> go up or down on a latter. If you needed to go up, you would hear the regular 
> metal sound, however, if you needed to go down, you'd hear the climbing sound 
> when you stepped on the latter.
> It'd be a good thing to have a sound telling you to go up or down as James 
> did in his version, but in the end as earlier stated, it's all up to you. 
> Memory will play a factor in this game no matter what.
> Take care,
> Ryan C.
>
>
> "So you sedate and drown in vain
> You've got a pill for every day
> A suit and tie to mask the truth
> It's ugly head is starting to show through
> Sometimes when you're out of rope
> The way to climb back up's unclear
> The walls you build around yourself
> I guess they also keep you here
> Are you afraid of what they think?
> Whoever 'they' happen to be
> Or are you hiding from the scars
> Of your own reality?
> The monster you're feeding, your lack of perception
> The things that you do to fulfill addictions
> The light at the end of your tunnel is closing
> What is it that you're so afraid of exposing
> You'd give it all up
> For what's there for the taking
> Whatever it takes to keep your hands from shaking
> The same things you're thinking might make you feel better
> The same things that probably got you here." - Aaron Lewis
>
>
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>   


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