Hi,
Yeah, I remember that was something I didn't really like either. Every 
time the dog moved it barked, when the cannon moved it fired, and I'd 
just sooner have the sound like what Jim uses now which sounds more like 
a real game board. The other way got on my nerves after a while.



Phil Vlasak wrote:
> Hi Brothers,
> While Jim can certainly add sounds to each property landed on, that would 
> not work well with the new board designs.
> He could have sounds for each token when it is moving but that was the 
> feature of my game people did not like since most good sound effects take at 
> least a second to play and a roll of twelve meant sitting there for twelve 
> seconds to hear what you landed on.
> Phil
>   


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