On the subject of difficulty levels, I heard somewhere that some games manufacturers have different endings for different difficulty levels. Example, you finish a game on easy and normal, you'll get one ending, but if you manage to finish the game on hard, you get a sort of super ending, or a surprise, such as a mini game or different music and a better ending story. One example, in one sports game my friend has, if you finish it on hard, you come to a sort of super competition where you can choose teams that aren't in the normal game. Tricky question for game developers, do you encourage people to play your games until, or if, they can master a hard ending, or, since they bought the game, are the entitled to see the brilliant ending already on easy? The other side of the argument, of course, is that some players who have seen the ending on easy might not be motivated to then try the game on a higher level. What are my fellow listers thoughts? For me, I think the secret or different ending on hard seems sort of fairer? Ari ----- Original Message ----- From: "Neo" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Wednesday, April 26, 2006 9:49 PM Subject: Re: [Audyssey] Monty review feature.
> Hi, > I am definitely for the restricted feature, but maybe you could make it a > part of the difficulty levels (if implementing any at all) or so. That way > the easiest one would not be restricted to the single room,but this might > reduce the little replay value as well... Hmmm... Don't know. :-) > Best wishes, > Lukas > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Wednesday, April 26, 2006 9:44 PM > Subject: [Audyssey] Monty review feature. > > > > Hello listers, > > In the prier demo, the one put out by Alchemy, you could use the > > shift-arrows to review not only the room you were in but could search > > the entire temple. In one way this was good as you could be standing at > > 2-2 and review the entire temple before getting involved with the game. > > However, the more I look at it seams to be a cheat. Part of what made > > games like Monty fun to play at first was learning to find out where you > > are suppose to go, and where ladder, ropes, etc lead. > > So my question for you guys would you rather me restrict the review mode > > keys to just the room where the character is? This would allow you to > > only see what monsters and items where in that room, and nowhere else. > > > > > > > > _______________________________________________ > > Gamers mailing list .. [email protected] > > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > > visit > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > > any subscription changes via the web. > > > > __________ Informace od NOD32 1.1454 (20060321) __________ > > > > Tato zprava byla proverena antivirovym systemem NOD32. > > http://www.nod32.cz > > > > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
