I don't honestly agree with a different ending for a different difficulty 
level. I do, however, agree with the concept of different endings based on 
happenings in the game. That can actually make the endings harder to reach, 
especially if a strict set of circumstances must be met to reach it.
----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, April 26, 2006 12:57 PM
Subject: Re: [Audyssey] Monty review feature.


> On the subject of difficulty levels, I heard somewhere that some games
> manufacturers have different endings for different difficulty levels.
> Example, you finish a game on easy and normal, you'll get one ending, but 
> if
> you manage to finish the game on hard, you get a sort of super ending, or 
> a
> surprise, such as a mini game or different music and a better ending 
> story.
> One example, in one sports game my friend has, if you finish it on hard, 
> you
> come to a sort of super competition where you can choose teams that aren't
> in the normal game. Tricky question for game developers, do you encourage
> people to play your games until, or if, they can master a hard ending, or,
> since they bought the game, are the entitled to see the brilliant ending
> already on easy? The other side of the argument, of course, is that some
> players who have seen the ending on easy might not be motivated to then 
> try
> the game on a higher level.
> What are my fellow listers thoughts? For me, I think the secret or 
> different
> ending on hard seems sort of fairer?
> Ari
> ----- Original Message ----- 
> From: "Neo" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Wednesday, April 26, 2006 9:49 PM
> Subject: Re: [Audyssey] Monty review feature.
>
>
>> Hi,
>> I am definitely for the restricted feature, but maybe you could make it a
>> part of the difficulty levels (if implementing any at all) or so. That 
>> way
>> the easiest one would not be restricted to the single room,but this might
>> reduce the little replay value as well... Hmmm... Don't know. :-)
>> Best wishes,
>> Lukas
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Wednesday, April 26, 2006 9:44 PM
>> Subject: [Audyssey] Monty review feature.
>>
>>
>> > Hello listers,
>> > In the prier demo, the one put out by Alchemy, you could use the
>> > shift-arrows to review not only the room you were in but could search
>> > the entire temple. In one way this was good as you could be standing at
>> > 2-2 and review the entire temple before getting involved with the game.
>> > However, the more I look at it seams to be a cheat. Part of what made
>> > games like Monty fun to play at first was learning to find out where 
>> > you
>> > are suppose to go, and where ladder, ropes, etc lead.
>> > So my question for you guys would you rather me restrict the review 
>> > mode
>> > keys to just the room where the character is? This would allow you to
>> > only see what monsters and items where in that room, and nowhere else.
>> >
>> >
>> >
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>>
>>
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>
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