Hi Phill,
It comes back to my post of a day or two again.  It seams there is leagle
issues around using these voices, or am I understanding them wrong? For
clarity, I'll insert the post again below.
Matthys.
Hi,
I came across this info on Nextup.com's web site.  I thaught it of interest
because there's games out that used this aproach for spoken text.  Can
anyone
explain a bit more of the leagle issues here? I thought of using this
approach myself, but it seems it might be a problem.
See Below.
Matthys.
First Message.
I think that's a great idea...there are plenty of owners of Text Aloud, I
think, and each has at least one voice. Why can't we build a database of
sorts?
Have owners submit, say, a 5 minute clip of generic content, in a voice(s)
of their choice.
First reply.
Because of legal restrictions on redistributing audio files created with the
premium voices, there are limits on this type of thing.
_________________
Ken White
NextUp.com
Seccond message.
I understand...but don't you think there might be some marketing potential
in such a database?
--Doug
Third Message.
On second thought, I guess I don't understand. I'm thinking of a collection
of audio clips that are free. No one would pay for anything; no money would
change hands. Is there a legal restriction on making audio files available
using this method? If so, what?
Seccond reply.
Yes. The general rule is that the consumer license of all the premium voices
prevent you from distributing audio files created with the voices to others
over the net. It takes special licensing to do that.
_________________
Ken White


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