Hi M.J. I think this is a case of AT&T trying to treat all usage of their voices the same way. If Microsoft wants to use AT*T Mike in a commercial or a game they better pay for it or lawyers will be on them fast. But little companies that sell a few hundred games will more than likely slide under the radar. I have been selling games using synthesized voices for six years now without AT&T complaining about it. It would cost AT&T more to hire a lawyer to sue me than they would ever get back even if they wanted every cent I earned from the game.
Sincerely, Phil ----- Original Message ----- From: "M.J. Terblanche" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Friday, May 26, 2006 10:23 AM Subject: Re: [Audyssey] New SAPI voices > Hi Phill, > It comes back to my post of a day or two again. It seams there is leagle > issues around using these voices, or am I understanding them wrong? For > clarity, I'll insert the post again below. > Matthys. > Hi, > I came across this info on Nextup.com's web site. I thaught it of > interest > because there's games out that used this aproach for spoken text. Can > anyone > explain a bit more of the leagle issues here? I thought of using this > approach myself, but it seems it might be a problem. > See Below. > Matthys. > First Message. > I think that's a great idea...there are plenty of owners of Text Aloud, I > think, and each has at least one voice. Why can't we build a database of > sorts? > Have owners submit, say, a 5 minute clip of generic content, in a voice(s) > of their choice. > First reply. > Because of legal restrictions on redistributing audio files created with > the > premium voices, there are limits on this type of thing. > _________________ > Ken White > NextUp.com > Seccond message. > I understand...but don't you think there might be some marketing potential > in such a database? > --Doug > Third Message. > On second thought, I guess I don't understand. I'm thinking of a > collection > of audio clips that are free. No one would pay for anything; no money > would > change hands. Is there a legal restriction on making audio files available > using this method? If so, what? > Seccond reply. > Yes. The general rule is that the consumer license of all the premium > voices > prevent you from distributing audio files created with the voices to > others > over the net. It takes special licensing to do that. > _________________ > Ken White > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
