Hi, Allan. I remember civilization. Man that game rocked. To bad it wasn't accessible.
allan thompson wrote: > Hi, you did ask if the VI community would be interested, and I know I am > interested. I never heard of the game however, which console was this on? > Your description of the game some what recalled another war type game called > civilization by Sid Meir, from microprose. It was an excellent game. In case > anyone doesn't know about it, civilization or Civ for short, allowed you to > play on a map of the earth, or to custom or random make a world map of > various sizes. > Then, picking out a group of people from the past, so to speak, you grow > your nation through the timeline fighting, or using diplomacy, making and > breaking alliances and so forth with other nations, usually about five or > six others, which can be controlled by players or the computer. You could to > start off with egyptions, babylonians, mongols, japanese, chinese, english, > vikings, aztecs, romans, greeks, zulus and americans. One of the best part > of the game was advancing in technology, which allowed you to build better > units for your city and for your armies. In the beginning of the game you > could start off with spearmen or chariots, and then advance up to near the > end of the game with tanks, planes, and nuclear missiles. > Anyway, just saying that that empire game sounds like fun. > later > al > > The truth will set you free... > Jesus of Nazareth 33 AD > ----- Original Message ----- > From: "M.J. Terblanche" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Saturday, May 27, 2006 8:27 AM > Subject: [Audyssey] Input desired, was New SAPI voices > > > >> Hi Thomas, >> You've certainly got a point here. It brings me along to a project I've >> spent some time on, and am contemplating expanding towards a fully >> accessible game. Info is as follows: >> Anyone heard of the console game called Empire? Empire is a game where you >> play against up to 5 computer players. Each starts off with one city on >> the >> map. Each city can produce one type of unit. >> Units are: >> Armies which can only move over land, >> Fighter planes able to travel over land and sea, and ships of different >> purposes, namely Troop Transports, Destroyers, Submarines, Cruisers, >> Aircraft Cariers, and Battle Ships. >> It is a turn by turn game. Armies can move one block per round, fighters >> 4, >> and ships 2. >> >> Armies is the only entities that can concour cities. Once a new city is >> concoured, you can assign it to produce whatever you want. >> It is a war type stratagy game. All units are displayed on the console >> window using character representations. Your units are displayed in >> capital >> letters, and the enemy units are lower case. Further more, each player's >> units are colour coded to distinguashe them from each other. >> Now, I've played this game a lot using my braille display, but there's a >> lot >> of people who doesn't have something like this, and using your jaws cursor >> to interpret the screen is much to cumbersome. So, I whent along and >> baught >> the source code from the original creater of the game, and started >> converting it to be more blind friendly. This entailed stuff like spoken >> informational messages, like City 1 completed an army, or enemy fighter >> destroyed, your destroyer has 2 hits left. >> >> Further more, when prompted to move a piece, the game will automatically >> anounce stuff like: >> Enemy city to the east, Enemy army to the north east, etc. >> >> Now comes the big question: For me to build in a review system by which >> blind players can review the map with the arrows, etc, will take a lot of >> work, especially if I build in everything I've thought about so far. The >> licence obtained by me when I bought the source code, however, implied >> that >> I can modify the game for my own use, but cannot distribute it. >> >> Now there seams to me two ways out of this one, namely to go ahead and >> hope >> to keep under the radar, as you said, or to rewrite the game from the >> start, >> using only the concept of the original game to guide me. The seccond job >> is >> obviously much more intricate, and because I'll have to do this part-time, >> it will be a long-term project. Now you guys know how it goes with this >> stuff, if you get home from work, programming solutions for other people, >> you most certainly aren't motivated to spend the rest of the day at home >> with the same job, but if a subject interest you, you sometimes amaze >> yourself. I wouldn't however do this if there's no interest in the rest of >> the VI communaty though, for I can play the game as is, although certain >> alterations would make it easier, for example, an automatic analysis of >> the >> map to point you to the greatest consentration of enemy forces, etc. >> Constantly reviewing the map with a braille display is actually verry >> tyering. >> Any thoughts on this? >> Regards, >> M.J. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> > > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
