Hi, Allan.
I remember civilization. Man that game rocked. To bad it wasn't accessible.


allan thompson wrote:
> Hi, you did ask if the VI community would be interested, and I know I am 
> interested. I never heard of the game however, which console was this on?
> Your description of the game some what recalled another war type game called 
> civilization by Sid Meir, from microprose. It was an excellent game. In case 
> anyone doesn't know about it, civilization or Civ for short, allowed you to 
> play on a map of the earth, or to custom  or random make a world map of 
> various sizes.
> Then, picking out a group of people from the past, so to speak, you grow 
> your nation through the timeline fighting, or using diplomacy, making and 
> breaking alliances and so forth with other nations, usually about five or 
> six others, which can be controlled by players or the computer. You could to 
> start off with egyptions, babylonians, mongols, japanese, chinese, english, 
> vikings, aztecs, romans, greeks, zulus and americans. One of the best part 
> of the game was advancing in technology, which allowed you to build better 
> units for your city and for your armies. In the beginning of the game you 
> could start off with spearmen or chariots, and then advance up to  near the 
> end of the game with  tanks, planes, and nuclear missiles.
> Anyway, just saying that that empire game sounds like fun.
> later
> al
>
> The truth will set you free...
> Jesus of Nazareth  33 AD
> ----- Original Message ----- 
> From: "M.J. Terblanche" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, May 27, 2006 8:27 AM
> Subject: [Audyssey] Input desired, was New SAPI voices
>
>
>   
>> Hi Thomas,
>> You've certainly got a point here.  It brings me along to a project I've
>> spent some time on, and am contemplating expanding towards a fully
>> accessible game. Info is as follows:
>> Anyone heard of the console game called Empire? Empire is a game where you
>> play against up to 5 computer players.  Each starts off with one city on 
>> the
>> map.  Each city can produce one type of unit.
>> Units are:
>> Armies which can only move over land,
>> Fighter planes able to travel over land and sea, and ships of different
>> purposes, namely  Troop Transports, Destroyers, Submarines, Cruisers,
>> Aircraft Cariers, and Battle Ships.
>> It is a turn by turn game. Armies can move one block per round, fighters 
>> 4,
>> and ships 2.
>>
>> Armies is the only entities that can concour cities. Once a new city is
>> concoured, you can assign it to produce whatever you want.
>> It is a war type stratagy game.  All units are displayed on the console
>> window using character representations. Your units are displayed in 
>> capital
>> letters, and the enemy units are lower case.  Further more, each player's
>> units are colour coded to distinguashe them from each other.
>> Now, I've played this game a lot using my braille display, but there's a 
>> lot
>> of people who doesn't have something like this, and using your jaws cursor
>> to interpret the screen is much to cumbersome.  So, I whent along and 
>> baught
>> the source code from the original creater of the game, and started
>> converting it to be more blind friendly.  This entailed stuff like spoken
>> informational messages, like City 1 completed an army, or enemy fighter
>> destroyed, your destroyer has 2 hits left.
>>
>> Further more, when prompted to move a piece, the game will automatically
>> anounce stuff like:
>> Enemy city to the east, Enemy army to the north east, etc.
>>
>> Now comes the big question: For me to build in a review system by which
>> blind players can review the map with the arrows, etc, will take a lot of
>> work, especially if I build in everything I've thought about so far. The
>> licence obtained by me when I bought the source code, however, implied 
>> that
>> I can modify the game for my own use, but cannot distribute it.
>>
>> Now there seams to me two ways out of this one, namely to go ahead and 
>> hope
>> to keep under the radar, as you said, or to rewrite the game from the 
>> start,
>> using only the concept of the original game to guide me.  The seccond job 
>> is
>> obviously much more intricate, and because I'll have to do this part-time,
>> it will be a long-term project.  Now you guys know how it goes with this
>> stuff, if you get home from work, programming solutions for other people,
>> you most certainly aren't motivated to spend the rest of the day at home
>> with the same job, but if a subject interest you, you sometimes amaze
>> yourself. I wouldn't however do this if there's no interest in the rest of
>> the VI communaty though, for I can play the game as is, although certain
>> alterations would make it easier, for example, an automatic analysis of 
>> the
>> map to point you to the greatest consentration of enemy forces, etc.
>> Constantly reviewing the map with a braille display is actually verry
>> tyering.
>> Any thoughts on this?
>> Regards,
>> M.J.
>>
>>
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>
>
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