I'd love to see games where you can talk to players online. You could 
probably integrate skype somehow to make that possible.
----- Original Message ----- 
From: "Lorana Chanicut" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 29, 2006 9:03 AM
Subject: Re: [Audyssey] Advanced games was the degree concept in trek 
2000andstc


> Hi,
>
> I have to agree here.  I'd love games like the Silent Hill series that's 
> out
> for the PS2 and PC, or Fatal Frame.
>
> These games have excellent stories along with their challenges.  In Fatal
> Frame, you have to capture ghosts on film.  Each ghost has a story, and 
> each
> ghost poses a different challenge.
>
> In Silent Hill, you're solving a complex, dark story of cruelty and
> betrayal.  Oh, you still fight monsters, but there's more to it than that.
> There are puzzles, you can talk with the people and learn their stories to
> help you piece together a solution later, there are multiple endings and 
> so
> on.
>
> There are also a number of vampire story games for the PS2.  Each involves
> plenty of combat, but they have awesome storylines as well, with puzzles 
> to
> solve and challenges, from political to logic, to face and resolve.
>
> I've watched friends play these games with longing.  I wish I could play
> such things, because then I, too, could lose myself for hours.
>
> Stepping away from arcade games specifically, even something like the old
> Might 'n Magic, Ultima, or games of that ilk would be wonderful.  Solve
> puzzles, level characters, fight monsters, collect spells and treasure, 
> but
> give me good sound, good quests, good stories.
>
> Or give me games I can play on-line with the rest of the world.
>
> For instance:  Risk is played on-line frequently.  Make an interface I can
> use to play Risk with others across the world.
>
> Let me play hearts or pinochle on-line, or even bridge.  Or adapt the 
> Magic
> the Gathering interface so I can play that on-line.  What about scrabble?
> There are versions out there already where the computer plays against you,
> using a dictionary of its own to guide its word choices.  Couldn't someone
> get with the publisher of that game, and work out an adaptive version? 
> This
> way they wouldn't have to re-engineer the code, merely create an adaptive
> interface that works with screen readers.  The same goes for backgammon,
> civilization and many other games.
>
> There are so many things like this that could be done, and I hope that
> someone will pursue them.
>
> I do appreciate the development that has already been done, but sometimes 
> I
> feel like we're being sold short.  Simple arcade games that require little
> more than hand-eye coordination, card games that I can beat 21 games
> straight, and an utter lack of truly challenging games is frustrating for
> me.  I collect and modify all kinds of board and card games, and I'd love 
> to
> find the diversity and complexity in my computer games that I have in my
> collection of board and card games.
>
> Just my two cents,
>
> Lora
>
>
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Sunday, May 28, 2006 11:47 PM
> Subject: [Audyssey] Advanced games was the degree concept in trek 2000
> andstc
>
>
>> Hi, Ryan.
>> I tend to agree with you. I have nothing against the devs making simple
>> arcade games etc for the blind, but as a market the blind game market
>> needs to expand in to more complex games. More use of 3D environments,
>> virtual 3D audio, and more complex enemy AI.
>> For me personally many of the games available are not advanced enough to
>> hold my interest for long. The space invader clones are all good, but I
>> get tired of them rather quickly. I have an interest in games that are
>> more advanced. Lonewolf and Tank Commander have more skill involved in
>> them. That is why USA Games will be also making simulations and
>> experiment with other forms of games more along the lines of sighted
>> games.
>>
>>
>> Ryan Strunk wrote:
>>> Thomas,
>>>
>>> I'll be frank with you:
>>> I think blind gamers are far too used to being catered to; I'm not 
>>> saying
>>> you're doing this, but I pose it as food for thought.
>>> You and I both have had the experience of playing mainstream games for
>>> the
>>> sighted, and I am certain you enjoyed them as much as I did.
>>> The problem I find with many of the games that have been produced for 
>>> the
>>> blind community is that they are lacking in complexity, however.
>>> To keep this short, I would suggest that if you're thinking of putting
>>> together a 3D game, do it. If some people don't understand, they'll
>>> learn,
>>> and for those of us who are longing for something of this sort, you'll
>>> have
>>> several satisfied customers.
>>>
>>> Ryan
>>>
>>>
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>>>
>>>
>>
>>
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>
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