I'd love to see games where you can talk to players online. You could probably integrate skype somehow to make that possible. ----- Original Message ----- From: "Lorana Chanicut" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, May 29, 2006 9:03 AM Subject: Re: [Audyssey] Advanced games was the degree concept in trek 2000andstc
> Hi, > > I have to agree here. I'd love games like the Silent Hill series that's > out > for the PS2 and PC, or Fatal Frame. > > These games have excellent stories along with their challenges. In Fatal > Frame, you have to capture ghosts on film. Each ghost has a story, and > each > ghost poses a different challenge. > > In Silent Hill, you're solving a complex, dark story of cruelty and > betrayal. Oh, you still fight monsters, but there's more to it than that. > There are puzzles, you can talk with the people and learn their stories to > help you piece together a solution later, there are multiple endings and > so > on. > > There are also a number of vampire story games for the PS2. Each involves > plenty of combat, but they have awesome storylines as well, with puzzles > to > solve and challenges, from political to logic, to face and resolve. > > I've watched friends play these games with longing. I wish I could play > such things, because then I, too, could lose myself for hours. > > Stepping away from arcade games specifically, even something like the old > Might 'n Magic, Ultima, or games of that ilk would be wonderful. Solve > puzzles, level characters, fight monsters, collect spells and treasure, > but > give me good sound, good quests, good stories. > > Or give me games I can play on-line with the rest of the world. > > For instance: Risk is played on-line frequently. Make an interface I can > use to play Risk with others across the world. > > Let me play hearts or pinochle on-line, or even bridge. Or adapt the > Magic > the Gathering interface so I can play that on-line. What about scrabble? > There are versions out there already where the computer plays against you, > using a dictionary of its own to guide its word choices. Couldn't someone > get with the publisher of that game, and work out an adaptive version? > This > way they wouldn't have to re-engineer the code, merely create an adaptive > interface that works with screen readers. The same goes for backgammon, > civilization and many other games. > > There are so many things like this that could be done, and I hope that > someone will pursue them. > > I do appreciate the development that has already been done, but sometimes > I > feel like we're being sold short. Simple arcade games that require little > more than hand-eye coordination, card games that I can beat 21 games > straight, and an utter lack of truly challenging games is frustrating for > me. I collect and modify all kinds of board and card games, and I'd love > to > find the diversity and complexity in my computer games that I have in my > collection of board and card games. > > Just my two cents, > > Lora > > > ----- Original Message ----- > From: "Thomas Ward" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Sunday, May 28, 2006 11:47 PM > Subject: [Audyssey] Advanced games was the degree concept in trek 2000 > andstc > > >> Hi, Ryan. >> I tend to agree with you. I have nothing against the devs making simple >> arcade games etc for the blind, but as a market the blind game market >> needs to expand in to more complex games. More use of 3D environments, >> virtual 3D audio, and more complex enemy AI. >> For me personally many of the games available are not advanced enough to >> hold my interest for long. The space invader clones are all good, but I >> get tired of them rather quickly. I have an interest in games that are >> more advanced. Lonewolf and Tank Commander have more skill involved in >> them. That is why USA Games will be also making simulations and >> experiment with other forms of games more along the lines of sighted >> games. >> >> >> Ryan Strunk wrote: >>> Thomas, >>> >>> I'll be frank with you: >>> I think blind gamers are far too used to being catered to; I'm not >>> saying >>> you're doing this, but I pose it as food for thought. >>> You and I both have had the experience of playing mainstream games for >>> the >>> sighted, and I am certain you enjoyed them as much as I did. >>> The problem I find with many of the games that have been produced for >>> the >>> blind community is that they are lacking in complexity, however. >>> To keep this short, I would suggest that if you're thinking of putting >>> together a 3D game, do it. If some people don't understand, they'll >>> learn, >>> and for those of us who are longing for something of this sort, you'll >>> have >>> several satisfied customers. >>> >>> Ryan >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >>> >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
