eeeeww it would be better to use a less resource intensive system ----- Original Message ----- From: "david" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Monday, May 29, 2006 10:41 PM Subject: Re: [Audyssey] Advanced games was the degree concept in trek2000andstc
> I'd love to see games where you can talk to players online. You could > probably integrate skype somehow to make that possible. > ----- Original Message ----- > From: "Lorana Chanicut" <[EMAIL PROTECTED]> > To: "Gamers Discussion list" <[email protected]> > Sent: Monday, May 29, 2006 9:03 AM > Subject: Re: [Audyssey] Advanced games was the degree concept in trek > 2000andstc > > >> Hi, >> >> I have to agree here. I'd love games like the Silent Hill series that's >> out >> for the PS2 and PC, or Fatal Frame. >> >> These games have excellent stories along with their challenges. In Fatal >> Frame, you have to capture ghosts on film. Each ghost has a story, and >> each >> ghost poses a different challenge. >> >> In Silent Hill, you're solving a complex, dark story of cruelty and >> betrayal. Oh, you still fight monsters, but there's more to it than >> that. >> There are puzzles, you can talk with the people and learn their stories >> to >> help you piece together a solution later, there are multiple endings and >> so >> on. >> >> There are also a number of vampire story games for the PS2. Each >> involves >> plenty of combat, but they have awesome storylines as well, with puzzles >> to >> solve and challenges, from political to logic, to face and resolve. >> >> I've watched friends play these games with longing. I wish I could play >> such things, because then I, too, could lose myself for hours. >> >> Stepping away from arcade games specifically, even something like the old >> Might 'n Magic, Ultima, or games of that ilk would be wonderful. Solve >> puzzles, level characters, fight monsters, collect spells and treasure, >> but >> give me good sound, good quests, good stories. >> >> Or give me games I can play on-line with the rest of the world. >> >> For instance: Risk is played on-line frequently. Make an interface I >> can >> use to play Risk with others across the world. >> >> Let me play hearts or pinochle on-line, or even bridge. Or adapt the >> Magic >> the Gathering interface so I can play that on-line. What about scrabble? >> There are versions out there already where the computer plays against >> you, >> using a dictionary of its own to guide its word choices. Couldn't >> someone >> get with the publisher of that game, and work out an adaptive version? >> This >> way they wouldn't have to re-engineer the code, merely create an adaptive >> interface that works with screen readers. The same goes for backgammon, >> civilization and many other games. >> >> There are so many things like this that could be done, and I hope that >> someone will pursue them. >> >> I do appreciate the development that has already been done, but sometimes >> I >> feel like we're being sold short. Simple arcade games that require >> little >> more than hand-eye coordination, card games that I can beat 21 games >> straight, and an utter lack of truly challenging games is frustrating for >> me. I collect and modify all kinds of board and card games, and I'd love >> to >> find the diversity and complexity in my computer games that I have in my >> collection of board and card games. >> >> Just my two cents, >> >> Lora >> >> >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Sunday, May 28, 2006 11:47 PM >> Subject: [Audyssey] Advanced games was the degree concept in trek 2000 >> andstc >> >> >>> Hi, Ryan. >>> I tend to agree with you. I have nothing against the devs making simple >>> arcade games etc for the blind, but as a market the blind game market >>> needs to expand in to more complex games. More use of 3D environments, >>> virtual 3D audio, and more complex enemy AI. >>> For me personally many of the games available are not advanced enough to >>> hold my interest for long. The space invader clones are all good, but I >>> get tired of them rather quickly. I have an interest in games that are >>> more advanced. Lonewolf and Tank Commander have more skill involved in >>> them. That is why USA Games will be also making simulations and >>> experiment with other forms of games more along the lines of sighted >>> games. >>> >>> >>> Ryan Strunk wrote: >>>> Thomas, >>>> >>>> I'll be frank with you: >>>> I think blind gamers are far too used to being catered to; I'm not >>>> saying >>>> you're doing this, but I pose it as food for thought. >>>> You and I both have had the experience of playing mainstream games for >>>> the >>>> sighted, and I am certain you enjoyed them as much as I did. >>>> The problem I find with many of the games that have been produced for >>>> the >>>> blind community is that they are lacking in complexity, however. >>>> To keep this short, I would suggest that if you're thinking of putting >>>> together a 3D game, do it. If some people don't understand, they'll >>>> learn, >>>> and for those of us who are longing for something of this sort, you'll >>>> have >>>> several satisfied customers. >>>> >>>> Ryan >>>> >>>> >>>> _______________________________________________ >>>> Gamers mailing list .. [email protected] >>>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>>> visit >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>>> any subscription changes via the web. >>>> >>>> >>>> >>> >>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
