eeeeww
it would be better to use a less resource intensive system

----- Original Message ----- 
From: "david" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Monday, May 29, 2006 10:41 PM
Subject: Re: [Audyssey] Advanced games was the degree concept in 
trek2000andstc


> I'd love to see games where you can talk to players online. You could
> probably integrate skype somehow to make that possible.
> ----- Original Message ----- 
> From: "Lorana Chanicut" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Monday, May 29, 2006 9:03 AM
> Subject: Re: [Audyssey] Advanced games was the degree concept in trek
> 2000andstc
>
>
>> Hi,
>>
>> I have to agree here.  I'd love games like the Silent Hill series that's
>> out
>> for the PS2 and PC, or Fatal Frame.
>>
>> These games have excellent stories along with their challenges.  In Fatal
>> Frame, you have to capture ghosts on film.  Each ghost has a story, and
>> each
>> ghost poses a different challenge.
>>
>> In Silent Hill, you're solving a complex, dark story of cruelty and
>> betrayal.  Oh, you still fight monsters, but there's more to it than 
>> that.
>> There are puzzles, you can talk with the people and learn their stories 
>> to
>> help you piece together a solution later, there are multiple endings and
>> so
>> on.
>>
>> There are also a number of vampire story games for the PS2.  Each 
>> involves
>> plenty of combat, but they have awesome storylines as well, with puzzles
>> to
>> solve and challenges, from political to logic, to face and resolve.
>>
>> I've watched friends play these games with longing.  I wish I could play
>> such things, because then I, too, could lose myself for hours.
>>
>> Stepping away from arcade games specifically, even something like the old
>> Might 'n Magic, Ultima, or games of that ilk would be wonderful.  Solve
>> puzzles, level characters, fight monsters, collect spells and treasure,
>> but
>> give me good sound, good quests, good stories.
>>
>> Or give me games I can play on-line with the rest of the world.
>>
>> For instance:  Risk is played on-line frequently.  Make an interface I 
>> can
>> use to play Risk with others across the world.
>>
>> Let me play hearts or pinochle on-line, or even bridge.  Or adapt the
>> Magic
>> the Gathering interface so I can play that on-line.  What about scrabble?
>> There are versions out there already where the computer plays against 
>> you,
>> using a dictionary of its own to guide its word choices.  Couldn't 
>> someone
>> get with the publisher of that game, and work out an adaptive version?
>> This
>> way they wouldn't have to re-engineer the code, merely create an adaptive
>> interface that works with screen readers.  The same goes for backgammon,
>> civilization and many other games.
>>
>> There are so many things like this that could be done, and I hope that
>> someone will pursue them.
>>
>> I do appreciate the development that has already been done, but sometimes
>> I
>> feel like we're being sold short.  Simple arcade games that require 
>> little
>> more than hand-eye coordination, card games that I can beat 21 games
>> straight, and an utter lack of truly challenging games is frustrating for
>> me.  I collect and modify all kinds of board and card games, and I'd love
>> to
>> find the diversity and complexity in my computer games that I have in my
>> collection of board and card games.
>>
>> Just my two cents,
>>
>> Lora
>>
>>
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Sunday, May 28, 2006 11:47 PM
>> Subject: [Audyssey] Advanced games was the degree concept in trek 2000
>> andstc
>>
>>
>>> Hi, Ryan.
>>> I tend to agree with you. I have nothing against the devs making simple
>>> arcade games etc for the blind, but as a market the blind game market
>>> needs to expand in to more complex games. More use of 3D environments,
>>> virtual 3D audio, and more complex enemy AI.
>>> For me personally many of the games available are not advanced enough to
>>> hold my interest for long. The space invader clones are all good, but I
>>> get tired of them rather quickly. I have an interest in games that are
>>> more advanced. Lonewolf and Tank Commander have more skill involved in
>>> them. That is why USA Games will be also making simulations and
>>> experiment with other forms of games more along the lines of sighted
>>> games.
>>>
>>>
>>> Ryan Strunk wrote:
>>>> Thomas,
>>>>
>>>> I'll be frank with you:
>>>> I think blind gamers are far too used to being catered to; I'm not
>>>> saying
>>>> you're doing this, but I pose it as food for thought.
>>>> You and I both have had the experience of playing mainstream games for
>>>> the
>>>> sighted, and I am certain you enjoyed them as much as I did.
>>>> The problem I find with many of the games that have been produced for
>>>> the
>>>> blind community is that they are lacking in complexity, however.
>>>> To keep this short, I would suggest that if you're thinking of putting
>>>> together a 3D game, do it. If some people don't understand, they'll
>>>> learn,
>>>> and for those of us who are longing for something of this sort, you'll
>>>> have
>>>> several satisfied customers.
>>>>
>>>> Ryan
>>>>
>>>>
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>>>>
>>>>
>>>
>>>
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>>
>>
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>
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