Hi, Ken. Do you mind if I give some constructive critisisms? There are a few things I would like to see change if it is truly going to be a flight game.
1. Stinger missiles, as best I can remember, are antiaircraft missiles carried by troops and not fired from aircraft. Perhaps, look for another missile like the Sparrow or Amraam? 2. Missile intercepters? I'd rather see flares as that is standard antimissile defence on fighters. 3. Antimatter missiles? Well, besides there isn't any such thing how about using a radar guided weapon like the Phoenix Missile. If you use these weapons, standard for US Air Force and Navy, you can actually use distances to set the advantages/disadvantages of the weapons. For Example the Phoenix can do mach 5, distance of 120 miles, radar guided, etc. The Sidewinder is slower, distance of 8 miles, heat seaking, etc. Ken the Crazy wrote: > I am in the process of creating a game like that. It's called the lethal > engagement, and uses the GMA engine. The first thing you'll do is that > you'll walk toward the hanger, stopping at different places to outfit your > plane with weapons and other accessories. Then, you'll get into your plane, > and your weapons will be installed. Then you'll take off. Taking off will > not be easy though, because if you go up too quickly you'll smash the plane > into the ceiling of the hanger, and if you wait too long you'll smash it > into the wall of a building. > Then the real fun starts. You'll fly your plane around, bombing enemy bases > and shooting down enemy aircraft. > There are three types of missiles. The first type, stinger missiles, are > very fast and highly maneuverable but don't do excessive damage. Be careful > though, because little things add up. > The second missile is the sidewinder, and it is highly maneuverable but > slower then the stinger, and does more damage. > The third type is an antimatter missile, and though it is not very > maneuverable it is fast. Just one of these will blow you or your enemy sky > high. You will also have missile interceptors as in Tank Commander. In > fact, my vision for the game is much like GTC--but in the air. It will not > so much be a strategy game as it will be a fast-paced arcade game though, > unless I get really good at programming with the engine. > > ----- Original Message ----- > From: "Ivan Fegundez" <[EMAIL PROTECTED]> > To: "gamers discussion list" <[email protected]> > Sent: Tuesday, May 30, 2006 8:04 PM > Subject: [Audyssey] question about a type of game. > > > >> Hi guys, are there any games that you have to pilet a plane and kill the >> bad guys? Just wondering, since I am intristed in thos types of games. >> >> Thanks >> Ivan owner-moderator for e-ray games mailing list. >> IF YOU HAVE not joined my e-ray group, go to: >> www.yahoogroups.com >> To join viea email, pleas send a blank email at: >> [EMAIL PROTECTED] >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > > > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
