Hi Che,
Since I worked on a kick boxing game for DOS named Red Dragon Kickboxing, I 
vote for the Kickboxer  game.
We did not have mouse or game pad support but I thought we had a cool 
keyboard layout.
To punch at your opponents head we used the
insert, home, and page up keys for left center and right.
For body punches we used the delete, end, and page down keys for left, 
center and right.
For kicks we used the left and right arrow key for left and right kicks.
And the up and down arrow keys moved you closer or away from your opponent.
Easy to learn and easy to use.
And to block your opponent, each of their kicks or punches had a distinctive 
yell and sound and if you wanted to block a right punch to your head you hit 
the right punch key.
Lots of people liked the simplicity and ease of learning these key combos.
Of course you could also add control or shift varieties to these moves since 
all the punches and blocks could be done with the right hand.
The on-line play feature would make it a game with great replay value.
Smiles,
Phil

----- Original Message ----- 
From: "Che" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, May 31, 2006 6:24 PM
Subject: [Audyssey] New Blind Adrenaline game survey


>  Booga booga kids,
>  As I wind down the beta programming for Rail Racer, I am considering
> gathering resources for the next release from Blind Adrenaline.
> Here are the three games I am considering at this point:
> 1.   Kickboxer - A fighting game where two players meet over the internet 
> to
> beat each others brains out.  Like rail racer, this game allows use of the
> mouse or joystick to input various combinations against your opponent. 
> For
> instance to pull off a roundhouse kick, you may need to move your 
> controller
> left, then right and hit the second button.  There will be lots of combos
> like this that willl need to be mastered to be an effective fighter.
>
> 2. Head to Head football - A football simulation allowing two players to 
> go
> at it on the gridiron.  This also will be internet ready, and will include
> season results posted to the web, so we can hold tournaments and the like.
> Besides a full playlist to simulate coaching, I plan on including the
> ability to control individual players to some extent during a play.
>  The way I envision it, folks can set up their own leagues, and play an
> entire season of NFL football, with any teams not claimed by humans being
> played by the computer.
>
> 3. Gunship - A helicopter fighting simulation modeled after the Apache A64
> attack helicopter.  The Apache is currently the baddest helicopter on the
> planet, capable of holding a large amount of various missiles for tank
> killing, troop slaying, and target bombing.  In addition the Apache has 
> one
> of the most advanced targeting systems known to man with the TADS system,
> and all of this will be integrated into the simulation, along with the
> fearsome chain gun mounted on the front of the chopper.
>
>  I am curious what players out there are most interested in of these three
> games.
>  The games are pretty much listed in ascending order of complexity, and
> therefore development time, with Gunship being far more complex than the
> other two games.  If I go with Gunship, you can expect an extended wait on
> the release of the simulation, as I used to be a hard core flight 
> simulation
> player when I could see, and I plan on bringing a high level of intensity 
> to
> this game.
>  Please let me know what you think, and which game you would prefer.
>  Thanks,
>  Che
> Blind Adrenaline Simulations
> Games by one of us, for all of us.
> http://www.blindAdrenaline.com
>
>
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