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---- Guys, there's a game idea I have in my mind which I would like to play in the future. You are a mouse trying to escape from 3 cats. You are walking down a maze which contains cheese and tarts that will give you strength to walk faster. The cat's moving sound is represented by musical instruments playing a tune. ON each level only 1 blowing instrument without a band is playing a swingy tune like pink pampher to represent the cat's moving. The closer a cat gets to you the lowder the musical instrument's sound is and if the cat is 2 steps behind you you will hear it meaau. The second level's cat's meaau sound is lower in pitch than the first level's cat, the same with level 3. ON the first level the cat is represented by a clarinet with a base tone; on the second level the cat is represented by a bassoon and on the third level its represented by a contrabase or base violin. Level 2's cat is more difficult than level 1 and so is level 3 more difficult than level 2. In the game you have keystrokes for continuously moving forward, that is, if you press a keystroke your character the mouse moves forward continuously like shift+up arrow does in sod. Each time you eat a cheese or a tart you will hear the mouse's steps is faster when you use continuous forward movement. You can also let your character walk one step at a time like the up and down arrows in sod. You turn the mouse 6 degrees by using left and right arrows. There's also traps represented by a certain sound in each level. A trap with a peace of cheese in it makes a different sound from a peace of cheese or a tart lying on the ground. I would say to make the traps challenging that will make it difficult to avoid them, you have to jump over a trap. IN other words, if you walk and you hear a trap's sound you have to jump with a keystroke like control+up arrow and tap the arrow key to move forward to jump over it successfully. If you get into a trap you die or loose a life. The mouse can also pick up a bonus object in the game like a bell which will give him bonus points or extra lives. The mouse must locate an alarm box in the maze, once he finds it you press enter and the alarm box will go off and a dog will jump up and kill the cat and you are on level 2 or level 3 or you have won. I hope this idea will serve as inspiration for the game developers. _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
