Thank you, Tom.  When I posted this idea, I was expecting the worst. I 
expected to be flamed and criticized, but I'm pleased that you proved me 
wrong. Anyway, though, as a developer,I'm sure you're knowledgeable about 
the time it would take to take on such a project. I'm not a developer, so 
I'm clueless about such things. All I know is, more ideas have to be put in 
place. Take the dragon caves for example. You'd have to hear the dragon and 
the fire sound to know where he is, so that if you've got flower power, you 
can go and shoot him. Wouldn't it be nice Anyway, it would be nice if the 
game lacked those annoying things that shrink you once you've taken a 
mushroom.  Anyway, though, I like what you were suggesting as far as the 
sounds for the mushroom. The same principle can be applied to flowers, free 
men, stars, vines, and whatnot. I wonder who'd develop this game. As far as 
I know, Nintendo hasn't released any updates to Mario, so it shouldn't be as 
complicated to manage as a Price is Right game. Jim could probably take this 
on, if he had the sound files or other tools.----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Wednesday, June 07, 2006 4:34 PM
Subject: Re: [Audyssey] new game idea


> Hi, Kim.
> I think your suggestion is a very good one. As a  dev of such games let
> me expand upon some of your ideas. In the PCS Games such as packman when
> you need to get an item which normally has no sound like an apple,
> charries, etc Phil simply uses a voice file to repete the word cherrries
> over and over so you can find it. The same could apply to the Mario
> idea. As you get closer to the mushroom you need you hear "mushroom
> mushroom mushroom," over and over and it gets louder or softer as you
> get close or move away.
> As for the flag poll no problem. How about a flapping flag or something
> so you can hear it as you get near it. ]
> I once was sighted, and played Mario when I could see, and I would enjoy
> seing a audio rendition of the game. I don't have the time now to do so,
> but I certainly think an audio version can be made. Some things might
> have to be adapted for a blind gamer, but as a whole it can be done.
>
>
>
>
> Kim Etheridge wrote:
>> Hi. I know this may not make any sense, but I've been thinking about 
>> something lately. I know it's virtually impossible to produce a Mario 
>> game for the blind, although I wish it could be done. However, I've been 
>> thinking.  What if someone created a game like Mario? Of course they 
>> couldn't name it Mario because Nintendo owns that name. However, the 
>> sound scheme would have to be different. It could be like Sod. It could 
>> have an object locater. You hit a certain keystroke and it'll say, 
>> "Mushroom in three feet.", or something to that effect. Plus,  when you 
>> get to the end of the level, it'll tell you how far away the flagpole is 
>> and you hit a keystroke to jump over it. Plus, the object locater can 
>> help you avoid. This is as far as I got on the idea, but I think you can 
>> grasp the basic concept.
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>
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