Are you really going to start work on Mario tomorrow, or were you just giving me an example? ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Thursday, June 08, 2006 1:39 PM Subject: Re: [Audyssey] new game idea
> Hi, Kim. > Side-scroller is a style of game that was heavily seen on Atari and NES > game systems. They were basicly 2D games with only four general > directions of movement up, down, left, and right. You usually went up by > climbing up something or jumping to that level. The same with going > down. You climbed down or jumped to that level. To walk you moved the > controler left or right in the direction you wanted to go. > Since I had useful vision back in the 80's I did play allot of the > side-scroller games Pitfall, Montezuma's Revenge, Double Dragon, Marrio, > Legend of Kage, Ninja Turtles, Megaman, Castlevania, just to name a few > of the major ones I played. > As to the second part of your question a game engine is code written by > a game developer which supports the operation of games. This can include > libraries for creating game creatures, characters, and objects, audio > backends for playing of sounds, code to handle game controllers, etc. > To explain how this is useful say tomorrow I was going to work on > Marrio. Well, it is a 2d game and the Monty Engine is set up to handle > that sort of movement. I already have classes to handle walls, swinging > ropes and vines, ladders, maze construction, etc. > Well, I can use all that in the new game and change or modify the level > code to mirror what I want instead of a sandy temple flor it is now a > grassy field, or instead of a lava pit it becomes a pool of water, etc. > > > > > > Kim Etheridge wrote: >> Cool! My idea might actually make a difference here. By the way, what's a >> side scroller engine, and how does it work? >> ----- Original Message ----- >> From: "Thomas Ward" <[EMAIL PROTECTED]> >> To: "Gamers Discussion list" <[email protected]> >> Sent: Thursday, June 08, 2006 10:11 AM >> Subject: Re: [Audyssey] new game idea >> >> >> >>> Hi, Kim. >>> Again no problem on the effects. I am loaded for stuff like that. I have >>> dragon sounds for the Dragon caves as well as the sound of swinging >>> vines. I suppose as a dev I am probably the best one to take on a >>> project of that type. Marrio is a side scroller like Montezuma's >>> Revenge, and I already have a side scroller engine in development. Once >>> Monty is released perhaps I can modify the Monty engine to be a Marrio >>> game. I'm a bit tied at the moment with my current list of games, but I >>> will definately concidder a Marrio type game once I get through with my >>> current projects. >>> >>> >>> >>> Kim Etheridge wrote: >>> >>>> Thank you, Tom. When I posted this idea, I was expecting the worst. I >>>> expected to be flamed and criticized, but I'm pleased that you proved >>>> me >>>> wrong. Anyway, though, as a developer,I'm sure you're knowledgeable >>>> about >>>> the time it would take to take on such a project. I'm not a developer, >>>> so >>>> I'm clueless about such things. All I know is, more ideas have to be >>>> put >>>> in >>>> place. Take the dragon caves for example. You'd have to hear the dragon >>>> and >>>> the fire sound to know where he is, so that if you've got flower power, >>>> you >>>> can go and shoot him. Wouldn't it be nice Anyway, it would be nice if >>>> the >>>> game lacked those annoying things that shrink you once you've taken a >>>> mushroom. Anyway, though, I like what you were suggesting as far as >>>> the >>>> sounds for the mushroom. The same principle can be applied to flowers, >>>> free >>>> men, stars, vines, and whatnot. I wonder who'd develop this game. As >>>> far >>>> as >>>> I know, Nintendo hasn't released any updates to Mario, so it shouldn't >>>> be >>>> as >>>> complicated to manage as a Price is Right game. Jim could probably take >>>> this >>>> on, if he had the sound files or other tools. >>>> >>> _______________________________________________ >>> Gamers mailing list .. [email protected] >>> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >>> visit >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >>> any subscription changes via the web. >>> >> >> >> _______________________________________________ >> Gamers mailing list .. [email protected] >> To unsubscribe send E-mail to [EMAIL PROTECTED] You can >> visit >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make >> any subscription changes via the web. >> >> >> > > > _______________________________________________ > Gamers mailing list .. [email protected] > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
