Are you really going to start work on Mario tomorrow, or were you just 
giving me an example?
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, June 08, 2006 1:39 PM
Subject: Re: [Audyssey] new game idea


> Hi, Kim.
> Side-scroller is a style of game that was heavily seen on Atari and NES
> game systems. They were basicly 2D games with only four general
> directions of movement up, down, left, and right. You usually went up by
> climbing up something or jumping to that level. The same with going
> down. You climbed down or jumped to that level. To walk you moved the
> controler left or right in the direction you wanted to go.
> Since I had useful vision back in the 80's I did play allot of the
> side-scroller games Pitfall, Montezuma's Revenge, Double Dragon, Marrio,
> Legend of Kage, Ninja Turtles, Megaman, Castlevania, just to name a few
> of the major ones I played.
> As to the second part of your question a game engine is code written by
> a game developer which supports the operation of games. This can include
> libraries for creating game creatures, characters, and objects, audio
> backends for playing of sounds, code to handle game controllers, etc.
> To explain how this is useful say tomorrow I was going to work on
> Marrio. Well, it is a 2d game and the Monty Engine is set up to handle
> that sort of movement. I already have classes to handle walls, swinging
> ropes and vines, ladders, maze construction, etc.
> Well, I can use all that in the new game and change or modify the level
> code to mirror what I want instead of a sandy temple flor it is now a
> grassy field, or instead of a lava pit it becomes a pool of water, etc.
>
>
>
>
>
> Kim Etheridge wrote:
>> Cool! My idea might actually make a difference here. By the way, what's a
>> side scroller engine, and how does it work?
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <[email protected]>
>> Sent: Thursday, June 08, 2006 10:11 AM
>> Subject: Re: [Audyssey] new game idea
>>
>>
>>
>>> Hi, Kim.
>>> Again no problem on the effects. I am loaded for stuff like that. I have
>>> dragon sounds for the Dragon caves as well as the sound of swinging
>>> vines. I suppose as a dev I am probably the best one to take on a
>>> project of that type. Marrio is a side scroller like Montezuma's
>>> Revenge, and I already have a side scroller engine in development.  Once
>>> Monty is released perhaps I can modify the Monty engine to be a Marrio
>>> game. I'm a bit tied at the moment with my current list of games, but I
>>> will definately concidder a Marrio type game once I get through with my
>>> current projects.
>>>
>>>
>>>
>>> Kim Etheridge wrote:
>>>
>>>> Thank you, Tom.  When I posted this idea, I was expecting the worst. I
>>>> expected to be flamed and criticized, but I'm pleased that you proved 
>>>> me
>>>> wrong. Anyway, though, as a developer,I'm sure you're knowledgeable 
>>>> about
>>>> the time it would take to take on such a project. I'm not a developer, 
>>>> so
>>>> I'm clueless about such things. All I know is, more ideas have to be 
>>>> put
>>>> in
>>>> place. Take the dragon caves for example. You'd have to hear the dragon
>>>> and
>>>> the fire sound to know where he is, so that if you've got flower power,
>>>> you
>>>> can go and shoot him. Wouldn't it be nice Anyway, it would be nice if 
>>>> the
>>>> game lacked those annoying things that shrink you once you've taken a
>>>> mushroom.  Anyway, though, I like what you were suggesting as far as 
>>>> the
>>>> sounds for the mushroom. The same principle can be applied to flowers,
>>>> free
>>>> men, stars, vines, and whatnot. I wonder who'd develop this game. As 
>>>> far
>>>> as
>>>> I know, Nintendo hasn't released any updates to Mario, so it shouldn't 
>>>> be
>>>> as
>>>> complicated to manage as a Price is Right game. Jim could probably take
>>>> this
>>>> on, if he had the sound files or other tools.
>>>>
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>>
>>
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>
>
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