adrift isn't a bad system.  some of it's features have become visual, but 
it's usable.  inform and tads are both scripting languages.
Adrift is a point and click interface.  I've been meaning to get adrift put 
back on my laptop and mess around with it.

----- Original Message ----- 
From: "ari" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <Gamers@audyssey.org>
Sent: Saturday, June 17, 2006 5:45 AM
Subject: [Audyssey] Writing text adventures


> Hello,
> First, I must just make clear for those who can help me with this, the 
> only
> computer skills I know so far are how to use the Internet, Email, and to a
> certain extent Microsoft Word.
> Based upon this, I'd like to actually write a text adventure. My questions
> are these:
> 1. Is it easy to write such a game? I'm assuming it is, since it requires
> only text.
> 2. Considering that I as yet have no programming knowledge, does anyone 
> know
> of some documentation to start me off in the total basics? How much
> programming knowledge is required and can someone who knows absolutely
> nothing learn easily how to do it?
>  3. What software can I use to create such a game, is inform or tads
> easier? What is the best with the most documentation?
> Sorry if this sounded very ignorant, but I've been playing text 
> adventures,
> and I'd really like to learn how to make one myself.
> Ari
>
>
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