Hi, Ari. See my answers below in the body of your message.
ari wrote: > 1. Is it easy to write such a game? I'm assuming it is, since it requires > only text. > It is certainly much easier to write a text adventure than something like Shades of Doom. In fact in the mid to late 90's I began my game programming experience with text only adventures and quick text games for blackjack, and other text games. Not only that they are the least costly type of games to write as you can use any free compiler that you want, and run them from a MS Windows command prompt. > 2. Considering that I as yet have no programming knowledge, does anyone know > of some documentation to start me off in the total basics? Yes. There are several books out there free and commercial that can get you started. The only question is what kind of language you want to use. C++, Java, C#.net, VB.net, etc. > How much > programming knowledge is required Well, there are some core things you will have to learn for a text adventure like how to print text to the screen, create and use variables, functions, etc. Basically, the very basic fundimentals of your programming language of choice. > and can someone who knows absolutely > nothing learn easily how to do it? > I don't know if I can call it easy, but you certainly can learn to do it. After all places such as safari.oreilly.com sell books online which are accessible to us that range from total beginner to advanced programmer. > 3. What software can I use to create such a game, A compiler which supports the language you have chosen. If it was Java you would need the Sun JDK and the javac compiler, if it was C++ Visual C++, gcc, etc would be the programs you might use. There is several other choices. > is inform or tads > easier? Welll, those are scriptable. I imagine in ways they might be easier than a full blown programming language, but you may also lack the flexability and strength of a full blown programming language as well. In general I don't get overly excited with scripted games, but then again I am use to full blown programming languages so it is natural I would expect something stronger than a simple script language. > What is the best with the most documentation? > This really is personal choice. I mean because I am a programmer I would say a programming language would have much more documentation, strengths, and would be the best option. However, I am not in your situation, and I suspect you are looking for something easy, and are not what some might call a power user. It's hard for me being one of those power users to advise on what you would feel at home with. > Sorry if this sounded very ignorant, It is not ignorant at all. No one expects you to be born with knolege and skills of a computer. Everyone from the lowist programmer to Bill Gates had to learn somewhere at some time. We programmers just didn't magically appear with special powers one day. Grin. > but I've been playing text adventures, > and I'd really like to learn how to make one myself. > Ari > _______________________________________________ Gamers mailing list .. [email protected] To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.
