Umm..... Has anyone played this yet? I got it before it was released to the
public, (because I live in NC, and right near them) and, is it any better
then it was? When I played it, it would not let you save, half the time when
you started it, it would crash and it would just give an error message and
exit after a wile. 
Other then that, the game was good. What do people think? Is it better?
Thanks

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
Behalf Of shaun everiss
Sent: Thursday, June 22, 2006 12:10 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Descent into Madness

Oh wow.
This is an interesting thing Will get it Oh man.
At 06:50 AM 6/22/2006, you wrote:
>Some news from AudioGames.net:
>
>New game: Descent into Madness
>
>Descent into Madness is a horror-themed adventure game from the team 
>of students of the University of North Carolina who name themselves 
>"Sounds Like Fun" and who previously developed Sonic Zoom.
>
>The story of the game is that you awaken one day to find that you 
>have been kidnapped! Starting with no idea where you are, you slowly 
>piece together clues that you have been the test subject of a 
>scientist trying to find a cure for his wife's maddening disease. 
>However, the experiments have had the unforunate consequence of 
>driving their subjects mad as well. Now it's up to you to find a 
>cure for yourself and escape before you experience the same fate of 
>the 51 test subjects before you.
>
>There are no visuals - the game plays like an elaborate spoken 
>story. The gameplay is similar to old computer adventure games. 
>There are three actions a player can choose: Move, Use Item and 
>Examine. The player solves puzzles and unpieces the story through 
>voice recordings left behind by the scientist. The only controls are 
>the arrow keys, the space bar, and the esc key, which are all 
>relatively easy to find for a blind user. The game contains over 300 
>sound files.
>
>The goal of the project is to create a framework that allows other 
>people to program their own stories and puzzles as well. Currently, 
>user-created content still requires a bit of programming experience, 
>but a secondary goal if we have time is to make user-created content 
>easier to create through text-to-speech and scripting tools.
>
>Click the link below to find all the links to the game:
>
>http://www.audiogames.net/db.php?action=view&id=descentintomadness
>
>Greets,
>
>Richard
>
>http://www.audiogames.net
>http://www.game-accessibility.com
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