Hi Phil from Ron and Boz. You beat me to that set of comments. But I truely 
aggree with your comments on the game. I like your suggestions to the game 
as a fellow gamer.
Ron and Boz.
The Kolesar Brothers and their
great guide dogs.
[EMAIL PROTECTED]

----- Original Message ----- 
From: "Phil Vlasak" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, June 24, 2006 1:48 PM
Subject: Re: [Audyssey] thoughts on monty


> Hi Tom,
> I just played my first game of Monty and I think you did a great job!
> Now with the praises over with, I did find a few things annoying.
> I liked the other version look ahead key for things such as walls and 
> doors.
> Now, when you hit a door or wall you get the character scream and also 
> Kate
> saying what you ran into at the same time, so it is hard to tell what you
> hit.
> Either you should have a second of silence in the wall and door file 
> before
> Kate talks or,
> I suggest you place a near object next to a wall or door so Kate would 
> say,
> near door or near wall when one step from it.
> When you walk over the metal I do not know if I should go up or down.
> How about a holding hot key that will tell you what you are holding,
> such as metal ladder below.
> When you hit the down arrow it could switch to metal ladder and when
> reaching the bottom it could say metal ladder above.
> Another idea would be to have x as and examine level key.
> For example, it could say,
> wall dirt dirt dirt ladder up dirt dirt dirt water water dirt dirt wall
> scanning the objects and openings from left to right.
> All in all, an excellent start!
> Phil
>
>
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