But, the big question is.  How realistic is the game?  I mean.  is it a re 
creation of the original game with realisitc sounds, or is it a realistic re 
creation of an arcade game.  If it's a realistic game then yes falling off 
laders is ok I suppose.  I'm opposed to it, but it all depends where you 
plan to take the game.


----- Original Message ----- 
From: "Brandon Cole" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, June 24, 2006 1:11 PM
Subject: Re: [Audyssey] thoughts on monty


>I say that if you want the most realism you can get, allow for falling
> without dying, and base the amount of damage taken on the distance the
> player falls. For really short falls, the player could actually take no
> damage at all.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Saturday, June 24, 2006 2:06 PM
> Subject: Re: [Audyssey] thoughts on monty
>
>
>> Hi, Brandon and all.
>> Well, if this becomes to much of a trouble I can see doing one of two
>> things for ladders. A restrict the player from falling off the ladder,
>> or B fix it so they can fall without dying. Any thoughts?
>> As fore look functions not in Alpha 1. Certainly one is planned, but
>> hasn't made it in to the engine proper yet.
>>
>>
>> Brandon Cole wrote:
>>> The only thing I would like to say in response to this is that I do 
>>> agree
>>> that falling off a ladder shouldn't kill you. Hurt you perhaps, if 
>>> you're
>>> high enough, but certainly not kill you. One could survive a 20 foot
>>> fall,
>>> and that's about how tall these ladders seem to be. As for the ledge,
>>> well,
>>> there is a look function. There. I'm done. Just my thoughts.
>>>
>>
>>
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>
>
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